I know! They should TOTALLY have armed the Ekapshi with laser and photons, not laser and MESONS! Two different light guns that only work okay in atmosphere, rather than one type of light gun and a gun that shouldnt be able to work in atmosphere AT ALL!
And as near as I can see, Reaper going nowhere after the war was an oversight on Origin's part... blargh...
If I wanted to put the Ionic Pulse Gun as a variant of the normal Ion Gun, I'd take 'whatever stats of the ion gun of the era' and change it to 3.3 damage and 37 charge instead. Sort of make it, from lightest to heaviest, the only stats that are different in these three are damage and charge required, Ion, Ionic Pulse, Heavy Ion. But seriously, with that small of a difference, you only really need the Ion and Heavy Ion, I can see why the Ionic Pulse variant could go out of favor, it's a middle child, seems to have most of the bad qualities of the ion and heavy ion... Maybe Ionic Pulse is representative of the earliest version of this gun, before it was refined into the Ion and Heavy Ion?
Hmmm, you would've thought that by Prophecy Era, they would've had something like this:
Ion: 3 damage, .35 refire, 25 energy/shot, dps 8.57, dpe .12, eps 71.42, dpspeps 0.119
Reaper: 3.5 damage, .25 refire, 40 energy/shot, dps 14, dpe .075, eps 160, dpspeps 0.086
Heavy Ion: 5 damage, .35 Refire, 40 energy/shot, dps 14.29, dpe .125, eps 114.28, dpspeps 0.125
Oh, by the way, for the "needs lots of maintenance", I can see that for Tachyon Cannons and Light Tachyon Cannons, totally. I can See it for Particle Guns and Pulse Particle Guns. I can see it For Plasma guns. I can see it for Chain Ion, Cloudburst guns, and even for Reaper Cannons, and maybe even Heavy Ion Guns. But I can't really see it for NORMAL Ion guns.
dps = damage per second (during rapid fire), higher is better
dpe = damage (for one shot) per energy use of that shot, higher is better
eps = energy use per second (during rapid fire), lower is better
dpspeps = damage from one second of firing per energy use from one second of firing, higher is better
And could you guys check my math? Please? Those seem to be the four main metrics for figuring out what's best 'all shots hitting'...