The controls for each ship offer a fair amount of functionality. You can strafe, barrel roll and 180 degree turn, allowing you a bunch of options to shake enemy fire. Of course, what type of ship you arm yourself with before you jump into the fight has a lot to do with how effective the movements will be. Each ship is set to offer different amounts of firepower and maneuverability. The math would be as follows: fast ships + light weapons = fast to turn. You get the idea, so we're moving on.
It's hard to know how this game will catch on, as it's the strangest entry yet into the Wing Commander universe. And although this is no space combat simulator, it could be enough to jump-start the franchise once more. It feels like EA is testing the waters again, not only with today's announcement, but with the recent appearance of Wing Commander on PSP in EA Replay. As it stands, Wing Commander Arena is a decent Xbox Live Arcade experience that looks to be best played with friends.