Bandit LOAF
Long Live the Confederation!
We've just been informed of some sad news: a member of the Privateer development team passed away earlier this week. Brian Smith was an Origin artist who worked on Privateer, Righteous Fire, Runes of Virtue 2 and the Longbow series. We've put together an online memorial here. I've tried to put together a few words - we would like very much for fans to send along their sentiments to be posted as well. The work that he did affected us all and it seems important that we remember him.
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Original update published on October 21, 2007
We all knew Brian Smith, in a sense.
He helped create one of the living, breathing worlds that Origin was so famous for. Who among us didn't spend their youth exploring every guild and shipyard in the Gemini Sector? We have a unique set of shared emotions because of that incredble game. We all know the lonely feeling that came from staring out your fighter's monochrome cockpit into the starry universe. We have all felt the thrill of a chase through a Kilrathi star system, the martial glory of a fleet of Paradigms and the purile enjoyment of a pleasure planet bar. We all fought the Steltek drone, laughed at the Retros and searchd in vain for the Kilrathi asteroid. The unprecedented scope and grandeur of Privateer are a strong common bond among all Wing Commander fans to this day. Brian helped make that.
Privateer had seven artists, Righteous Fire had three. We can't know which individual bases or which specific ships Brian might have created. Lets honor the man by celebrating the entire thing. A collection of original sketches from Privateer is available here. You can see how the team developed the fighters and the gameflow screens that are so ingrained in our memories. More than that, you can appreciate how much fun the group must have been - from using the Millneium Falcon as a placeholder to listing a different bad movie in the 'project' field for each storyboard.
We've also decided to make available 270 megabytes of Origin's 3D models including most of those created for Privateer. These are the source 3DS files used to render bitmaps in the games. For the first time you can awe at the incredible amount of detail that the art team put into each element of the game. Ships are dotted with writing and detailing that wouldn't have shown up if the in-game bitmaps were a hundred times their size. It's absolute proof of the dedication Origin's artists - including Brian Smith - put into their craft. You can download the collection here.
I hope, very sincerely, that you will write in. If nothing else, give us your fond Privateer or Ultima or Longbow memories. It seems like a fitting tribute, to remember those worlds. I also hope that someone who knew Brian will find their way here. I'm selfish: I want to know what kind of person he was, I want to hear about those days creating worlds. We fans will remember the artwork for the rest of our lives... and I want to have something to remember about the man behind it, too.
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Original update published on October 21, 2007
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