Preacher
Swabbie
Banned
Statement: Recently, 3Dfx was bought out by NVidia. They acquired all the rights to 3Dfx's patents/properties, etc., in the process.
Question: I was wondering if anyone can tell me if "Glide" (3Dfx's proprietary API) has been worked on at all since the buyout. In other words, can anyone tell me if NVidia has released any drivers for THEIR boards that will allow them to work with Glide?...
I have a number of games that run/look best in Glide (like WCP), and was wondering if I can get them to work on a NVidia board by using Glide. (I'm gonna upgrade my system one of these months, and will probably trick it out w/ a GeForce 2 card). This would be a most tasty proposition, and it seems to me it would make a lotta sense for NVidia to DO so, as it would allow them to draw in a lotta old 3Dfx customers to their recent products, for wider appeal and more gaming satisfaction overall.
Anyone?...
Question: I was wondering if anyone can tell me if "Glide" (3Dfx's proprietary API) has been worked on at all since the buyout. In other words, can anyone tell me if NVidia has released any drivers for THEIR boards that will allow them to work with Glide?...
I have a number of games that run/look best in Glide (like WCP), and was wondering if I can get them to work on a NVidia board by using Glide. (I'm gonna upgrade my system one of these months, and will probably trick it out w/ a GeForce 2 card). This would be a most tasty proposition, and it seems to me it would make a lotta sense for NVidia to DO so, as it would allow them to draw in a lotta old 3Dfx customers to their recent products, for wider appeal and more gaming satisfaction overall.
Anyone?...

I mean hell Glide and OpenGl are apparently so similar that if nVidia so wished they could wrap the Glide commands onto OpenGl in no time
