Plasteel Skull
Commodore
I have some ideas and suggestions which i'd like to share, what will you do with them is up to you...
1. When i read about the structure of star systems - that these will be rather realistic with eliptic orbits, jump points in libration (Lagrange) points and so on i was glad. One idea from a guy, who likes physics a lot - what about a deadly black hole or pulsar system. System would have a small BH in the center with a Schwarzschild sphere of several hundred kilometers. Few planets - rather a big amount of planetary debris and asteroid fields (the rest from gravitationally grinded planets). Among those asteroids there can be many interesting secret places. Don't know how much realistic your space flight model is going to be but closing too much to the central BH could mean that a players ship wouldn't be able to best the gravitation of a monster and would be sucked in - game over. I wont be writing about many interesting relativistic effects occuring in a vicinity of such an object could make another game I guess... Pulsar on the other hand could very seriously disturb all elecronical devices of a ship and only a very expensive ship ELMAG shielding would protect it from its deadly effects - an interesting ship element and a must-buy if you will place a storyline vital mission in one of such systems.
2. Second idea concerns jump drives - it always seemed strange to me, that there was only one typ of a JD available - not like in elite/frontier where were many classes of jump drives - with different range/time-needed-to-jump specifics. What about at least 3 classes of JD - 1st class being 20 times less expensive than the 3rd. 3rd class would allow to use a jump gate to jump for example to 6 different (even very remote) systems while a 1st class jump drive would be a be-glad-youre-jumping device
3. I know somewhere here was said that there will be only 5 player-flyable ships available and that there's a small chance that other will be added. However I must confess, that I always missed an opportunity to fly a Kilrathi fighter just like I was able to sit behind a steers of a Tie Fighter in SW games (ok, Armada allowed it – but I really didn't dig this game – it was too simple). The „bad side“ is always very compelling to me . Well, seeing your project i see a slight light of a chance that something might change in this. My idea is, that a kilrathi fighter could fill in a place not yet filled – a heavy fighter – secret bonus mission prize (like an targoid ship in frontier). A chain of missions would lead us to a stranded in space and totally disabled Kilrathi heavy fighter like (sorry if i will breach some WC canon here, according to timeline and technology advancement )Jalthi, Hhriss, Grikath or whatever. It'd be fun to sit in a twice that big chair pulling a meter long steers, and having a list of cargo manifest in kilrathian text (learning it, by buying later a specific good at the station and drawing down the symbols ). Energy levels – the same bar as always – speed, CMD info and other shown in kilratish . This, i guess would be additional fun and pain in the ass at once apart from the fact you would have on your ass every kilrathi-hater in the systém. Heavy shielding, armor and powerful weapon systems should compensate that drawbac though. Im ready to send you my concept art of how i see a cocpit of such a ship in case you're interested.
4. Last idea – at least for now – is something which I missed in every spece trade simulator. It was placed only in two games i played (Armada, WC3) for players use – a stealth device. This is a funny thing. The way it should work I cannot tell – this is a topic for a discussion and ideas from other community members here, however an SD in some form is a must in such a detail-focused project as WC Pioneer. As with a Kilrathi ship – this can be a secret bonus.
Sorry for the length of a post and thanks for patience
1. When i read about the structure of star systems - that these will be rather realistic with eliptic orbits, jump points in libration (Lagrange) points and so on i was glad. One idea from a guy, who likes physics a lot - what about a deadly black hole or pulsar system. System would have a small BH in the center with a Schwarzschild sphere of several hundred kilometers. Few planets - rather a big amount of planetary debris and asteroid fields (the rest from gravitationally grinded planets). Among those asteroids there can be many interesting secret places. Don't know how much realistic your space flight model is going to be but closing too much to the central BH could mean that a players ship wouldn't be able to best the gravitation of a monster and would be sucked in - game over. I wont be writing about many interesting relativistic effects occuring in a vicinity of such an object could make another game I guess... Pulsar on the other hand could very seriously disturb all elecronical devices of a ship and only a very expensive ship ELMAG shielding would protect it from its deadly effects - an interesting ship element and a must-buy if you will place a storyline vital mission in one of such systems.
2. Second idea concerns jump drives - it always seemed strange to me, that there was only one typ of a JD available - not like in elite/frontier where were many classes of jump drives - with different range/time-needed-to-jump specifics. What about at least 3 classes of JD - 1st class being 20 times less expensive than the 3rd. 3rd class would allow to use a jump gate to jump for example to 6 different (even very remote) systems while a 1st class jump drive would be a be-glad-youre-jumping device
3. I know somewhere here was said that there will be only 5 player-flyable ships available and that there's a small chance that other will be added. However I must confess, that I always missed an opportunity to fly a Kilrathi fighter just like I was able to sit behind a steers of a Tie Fighter in SW games (ok, Armada allowed it – but I really didn't dig this game – it was too simple). The „bad side“ is always very compelling to me . Well, seeing your project i see a slight light of a chance that something might change in this. My idea is, that a kilrathi fighter could fill in a place not yet filled – a heavy fighter – secret bonus mission prize (like an targoid ship in frontier). A chain of missions would lead us to a stranded in space and totally disabled Kilrathi heavy fighter like (sorry if i will breach some WC canon here, according to timeline and technology advancement )Jalthi, Hhriss, Grikath or whatever. It'd be fun to sit in a twice that big chair pulling a meter long steers, and having a list of cargo manifest in kilrathian text (learning it, by buying later a specific good at the station and drawing down the symbols ). Energy levels – the same bar as always – speed, CMD info and other shown in kilratish . This, i guess would be additional fun and pain in the ass at once apart from the fact you would have on your ass every kilrathi-hater in the systém. Heavy shielding, armor and powerful weapon systems should compensate that drawbac though. Im ready to send you my concept art of how i see a cocpit of such a ship in case you're interested.
4. Last idea – at least for now – is something which I missed in every spece trade simulator. It was placed only in two games i played (Armada, WC3) for players use – a stealth device. This is a funny thing. The way it should work I cannot tell – this is a topic for a discussion and ideas from other community members here, however an SD in some form is a must in such a detail-focused project as WC Pioneer. As with a Kilrathi ship – this can be a secret bonus.
Sorry for the length of a post and thanks for patience