Sylvester said:It means that capital ships can be damaged with conventional guns and missiles unlike WC2 and onward where the only way of doing real damage was with torpedoes.
Magnum said:I suppose that the point of this long winded post is that I would like to see more than a massive explosion when I destroy a ship. In fact, I would like to see disabling ships in interesting ways (destroy an engine and send them spinning off into space, etc.) as often as complete destructions, especially when only using guns.
Magnum said:On a related note, and as you can tell by the rest of this post, I would be very interested in the "sim" aspect of the game being played up a bit. Stuff from the books and Claw Marks about power settings, sensor readings, etc. would be very cool to see. I'm not saying that you should need to read a thick manual to be able to take off or anything, but we've been hitting L and blasting away with guns for years now, so some added depth would be a welcome addition in my mind.
Magnum said:That said, being a programmer myself, I realize that some of these things would be quite a challenge to implement. I respect any decision you guys may or may not make about suggestions like these. But this is the suggestion thread, so I thought I would throw them out there.
How about you can become sort of a "Colonial Marshall". Like a member of the Militia with less rules, and you get access to Military craft. You have to purchase them still, and the prices may be exorbitant for the higher tier craft. But once you become a Marshall you recieve special "Marshall" missions. These will be much more dangerous Damsel in Distress and pirate hunting (etc.) missions. You would have to do one of these missions in a certain amount of time or maybe you'll have a certain world under your jurisdiction or something and you'd have to do all the missions in that area. Or something along those lines.
I think this is a good way to grant accessibility to Military Ships, but with enough of a pain in the ass to balance it out.
Hope you like the idea...
Sounds neat, but I think that you would have to be barred from committing piracy while you are a registered Marshall (since you are supposed to be on the side of the law). If you committed an act of piracy while acting as a Marshall, you would lose your Marshall status and lose a big chunk of goodwill from the Marshall's office, which you would have to rebuild (by performing Militia/Military/Bounty Hunter missions) before you could sign up for it again.