Games that need sequels

Bandit LOAF said:
Get the hell out.

I'll second that...


Gotta keep the faith....and being from New England I already know all about that...


Obviously I would love to see a new WC. I'm glad they are coming out with C&C3. I used to really enjoy the Close Combat games (I loved 3 set on the eastern front). I would really like to see a new KotoR, fully finished this time.
 
Shipgate said:
I do think a Starcraft sequel is inevitable. And I wouldn't mind that at all. Starcraft: Ghost looked kind of retarded to me. Probably just cause of the character you are.

I wish they would make another Diablo game. But the Diablo 2 ended, you pretty much felt that that was it. But I think the Diablo universe was way more interesting than the Warcraft universe. I especially loved that there weren't elves. I hate elves. As much as I love the Diablo games, however, I think it'd be stupid if you had to fight Diablo for a third time.

I'm absoutely clamoring for new material in Starcraft and Diablo series. At first, I was pretty insulted about Starcraft: Ghost, but my temper has cooled after a few years, so I'm hoping it finally gets released.
 
If another Wing Commander game were to take shape, I would imagine that it would contain a single-player campaign and a multiplayer element. If I were the designer, I would probably be asking myself two questions:

1) "Should live action filming be discarded in favor of more WC1/2-style cutscenes?" One might be able to save money and production time by going this route; it might also save on the number of CDs required to contain the game. Would gamers be pleased with cutscenes, say, like the ones used in Standoff, or would using actors and film sets be a must?

2) "How does one balance the single- and multiplayer gameplay?" Should the amount of production time be split equally, or concentrated more on one than the other? Should the gameplay be the same between the two modes, or should "arcade-style" qualities be added to the multiplayer side, like powerups, to possibly broaden the number of players.

I don't know how to answer either question; right now, I'm just eagerly awaiting my next fix of Standoff, and waiting for HCl's multiplayer patch so I can dust off my copy of Prophecy.
 
hard to believe cd space would be an issue when everything is going to be on DVD anyways.
 
MartySheen said:
Im aware of that. I wasn't trying to suggest that there were no cancelled Wing Commander and Privateer games post Prophecy. I was trying to suggest that a new WingCommander game isn't going to happen. Period.

That's ridiculous. I can't believe you didn't go back and delete this after writing the portion below.

MartySheen said:
I wasn't aware of that. So EA were still considering a new game in 2004? Why would they object to Chris being and independant contractor? Would he even want to work for EA again?

EA has never stopped considering new Wing Commander games. We don't know all the intricacies of how the company does business, but many companies will only use contractors/consultants in certain stages of production and will demand major development is all done in-house. Chris Roberts is not interested in working for EA right now. He is a successful movie producer these days and would only get back into games on a limited contractor/consultant basis.

RATM said:
hard to believe cd space would be an issue when everything is going to be on DVD anyways.

Yeah, compression technology and the production of games on DVD pretty much have shifted things so the limitation is how much video you can afford to create, not how much space you have to store it.
 
ChrisReid said:
That's a pretty good article overall. Neat that they also hit C&C Red Alert, Ultima Online, MechWarrior and so on. They will make more Wing Commander games. The article notes several failed attempts at recreating UO over the last half dozen years, but in contrast to Freespace which they also mention, Wing Commander has had several false starts since Prophecy as well. It's only a matter of time before everything comes together again.

I just hope they make a WC game rather than a game that takes the universe and the name and butchers it!
 
I think we've got to leave our preconcieved notions of what Wing Commander 'has' to be at the door -- look at something like Privateer 2, which is an amazing experience regardless of its setting. Insisting that Electronic Arts develop more games by rote instead of by innovation is a sure way to kill the series.
 
The heart of WC is the changes and innovations that came with each new title. WC1 had branching storylines, WC2 had bombers and cinematic storytelling, WC3 had fmv, WC4 had an incredible story and acting, WCP had large scale battles. Things such as power management didn't come until later in the series, that was a result of evolving technology and ideas, if EA doesn't improve on WC then it ain't WC. :)
 
If you ask me i would love to see the new games from those titles:

Bioforge

Wing Commander

Crusader

Flashback

MechWarrior

Strike Commander

Space Quest

Kyrandia

Master of Orion

KOTOR

X-COM

System Shock (there is a Bioshock that is in development, but it's not a sequal, it's jsut the game that is developed by the same guys, using the same approche, but it's a new title, let's call it unofficial System Shock 3)

Unreal 3

Duke Nukem (can't wait when they done it. it is 8 years already and still no official release date)

Beneath a Steel Sky

Red Alert

a new Prince of Persia trilogy or at least one more game. UBI roxxx!


that's what i wonna play.
 
Cyberion said:
System Shock (there is a Bioshock that is in development, but it's not a sequal, it's jsut the game that is developed by the same guys, using the same approche, but it's a new title, let's call it unofficial System Shock 3)

LOAF and I were discussing this in brief earlier this week. It's a real shame that they're willing to put out a game "in the spirit" of such a classic as System Shock but are unwilling to actually make a SS sequel. I have as many fond memories of the first game as I do of Wing Commander.

As for KOTOR, I believe that Lucasarts has commented that a third game is in early development. Hopefully, it'll be as good as KOTOR2's first 3/4 of the game. :)
 
I would love there to be another Wing Commander game, though I never played Prophecy so I don't know much about what the story would be like. I'd also like to see a Freespace 3 but I doubt that will ever happen.

One game that cries out for a sequel though is StarCraft. Brood War ended so marveously that it's been begging for a continuation for 8 years but unlike WC and Freespace, I'm fairly confidant that SC2 will be developed and soon.
 
Fenris_117 said:
Wing Commander needs a revival outside of the modding community. What would really be great to see is an MMO version (a bit like they're doing Star Trek online) set somewhere in probably the middle of the Earth-Kilrathi war or possibly after prophecy with the aliens coming back. Problem of course is EA itself... they don't look like they're going anywhere big outside the C&C and Battlefield genres etc. etc. for a few years...

What WOULD be cool is a recurring MMO Wing Commander Sim that replays the Earth-Kilrathi war..


So, how about this:

1) Every MMO starts off with similar circumstances - e.g. either at the start of WC1, or at the Battle of McAuliffe (start of the war), etc.

Strategic direction is either directed by an AI or by paid "sky marshalls" who represent the various governments (Confed, Landreich, Kilrathi, Firekka, etc.) and oversee the evolution of the grand strategy for each side. Players have the ability to form bands and establish bases in "non-core" systems. Bases in "core systems" must either be covert operations bases against the central gov't or pirate bases. If the "national military" discovers a base in a "core system" it will be destroyed regardless of its purpose.

These bases, depending on the number of players visiting and using the facilities, will eventually have mercantile traffic and enhanced services available. The original founding players see a percentage of the traffic as profit but are financially tied to the base...if it is destroyed or captured by another faction, they're left with their ship and whatever equipment they have on it. That kind of thing...

Depending on how the battles between major navies (players can participate - I'll expand below) go, the front lines will shift back and forth and a player's profitable "trading base" can suddenly be in the path of an enemy fleet. There may be some options here for the player to "hire" a defensive fleet to attempt an interdiction of the enemy battle fleet. Such an endeavor would be...difficult to accomplish, but could provide opportunities for capturing capital ships which would then be sold to the player's home nation or incorporated into a rogue band's "fleet."

2) Key technologies appear at random times and are linked to key NPC entities

Let's say there's some small group of NPC researchers on each side who are key to developing technologies. If Dr. X is killed while moving between planets A and B or is killed when installation M is destroyed or is captured during a raid, then the TCN's program to develop phase shielding will be delayed by several months.

By raiding behind the enemy's lines, players can capture (if they survive <eg>) research materials or researchers and sell them to any nation, including the researcher's home nation! ;-)

3) Players can participate in the fleet as military or as mercs.

Players can sign up at certain major fleet installations to fly in that military. They will have their personal ship put into storage and be deployed to a military installation or fleet at the discretion of the "sky marshall." The player will be tied to that deployment until the end of a "tour" at which point they'll have the chance to reup or take discharge. Having served in the active military earns points with the host nation and means that the player can get lucrative "merc" contracts with that nation's battle fleet(s).

4) High level engagements and low level turns of fate.

Players can take part in the major engagements, causing shifts in the balance of the war. This can be done by flying in the military or as a "merc" under contract. This can cause a shift in the front lines and a major strategic change (new resources, access to enemy supply lines for raiding, etc.).

Players can take part in the minor day-to-day engagements, forming a sort of militia under contract to the home nation's military. This would entail missions similar to the WC Privateer "patrol," "attack," "scout," and "defend" mission types. It could be bad for the player, however, to suddenly face a battle fleet jumping into their midst <vbeg>. If the player is particularly successful in securing a front line system, it will have an impact on the overall strategic picture as one nation or another consolidates a front line position and begins applying pressure to neighboring systems.

Players can also take part in private actions, including raiding and exploration. A player might, for example, find a jump line that runs around to provide a back door to a nation's rear areas. This jump line can be exploited for trading, piracy, raiding, covert ops...but it can also be sold to the host nation's exploratory service. These kind of fringe jump lines would be randomly generated by the system.

The core cartography would be unchanged from map to map as the game iterated, but outside those core sectors (example: Sol, Epsilon, Vega, Enigma, Gemini, Trkpahn, Kilrah, etc.) would be a ring of additional sectors that form an unexplored frontier at game start. The landreich, by its nature, would be a randomly formed sector ~~~.

The game would run until a preset "victory condition," like all (Kilrathi/Terran) shipyards and fleets destroyed...or (Kilrah/Earth) captured/destroyed/surrounded/etc. Afterwards, the universe would continue on for a certain period of time and then be restarted...back at step 1 with the random changes put in place.

Anyways, just some fun thoughts! :-P
 
That'll happen someday. There was a great Wing Commander MUSH a few years ago that was -somewhat- similar to that except it was more roleplay based. However you could, and people often did, sign up to fly with one of the militaries, fight in big space battles and fleet actions, etc. There was always about a hundred people on it too.

The day a Wing Commander game like the one you just described comes out... well, I would probably never see sunlight again.
 
Falcon988 said:
One game that cries out for a sequel though is StarCraft. Brood War ended so marveously that it's been begging for a continuation for 8 years but unlike WC and Freespace, I'm fairly confidant that SC2 will be developed and soon.

There's been very very little traction with the Freespace property, but if we're looking at cumulative effort from 1998-2005, I'd probably say more has been tried on the Wing Commander side than Starcraft. Blizzard has just been more public about it with the Ghost spinoff, and that ended up being indefinitely postponed just like a number of WC projects. A new WC game could very well beat Starcraft 2 out.

Falcon988 said:
The day a Wing Commander game like the one you just described comes out... well, I would probably never see sunlight again.

Well, how much less sunlight would that really be? :)

floundericiousMI said:
Strategic direction is either directed by an AI or by paid "sky marshalls" who represent the various governments (Confed, Landreich, Kilrathi, Firekka, etc.) and oversee the evolution of the grand strategy for each side.

The term 'Space Marshall' already exists in Wing Commander, but it's a military rank, not a governmental position.
 
floundericiousMI said:
What WOULD be cool is a recurring MMO Wing Commander Sim that replays the Earth-Kilrathi war..


So, how about this:

1) Every MMO starts off with similar circumstances - e.g. either at the start of WC1, or at the Battle of McAuliffe (start of the war), etc.

Strategic direction is either directed by an AI or by paid "sky marshalls" who represent the various governments (Confed, Landreich, Kilrathi, Firekka, etc.) and oversee the evolution of the grand strategy for each side.
...
The game would run until a preset "victory condition," like all (Kilrathi/Terran) shipyards and fleets destroyed...or (Kilrah/Earth) captured/destroyed/surrounded/etc. Afterwards, the universe would continue on for a certain period of time and then be restarted...back at step 1 with the random changes put in place.

Anyways, just some fun thoughts! :-P
Sign me up! I don't know about all the merc stuff, but I would LOVE to sign up and fight a career with the Kilrathi Empire. I'd love to escort those bombers in as we smash McAuliffe. I'm not as big on all of that freelancer merc stuff, but wouldn't mind if that was there- like in the books where the hidden Kilrathi mercenary controlled base was discovered and thrown into the gravity well before the military discovered it... and the haphazard escapes the privateers made... that would be fun to be in the military hunting these privateers down as they tried to flee their base.

I could see it acting out alot like the "Red Baron" video game where you can fly a career with either the WWI Germans or the Allies. As the game goes on, you acheive awards and can request transfers to other units with Confed/Kilrathi aces, or famous carriers. You could also gain a reputation with the opposition as a feared ace and even personalize your fighter if you're Kilrathi. That would be a blast to transfer to Thrakath's Bloodfang squadron or with aces such as Bloodmist, Fireclaw, or fly on the wing of a famous player/ace.. with Confed, you could request transfer to the Tiger's Claw or later in the game the Victory or even the Tarawa under the command of Jason "Bear" Bondarevsky. The battles could act out like the games and novels, but if you're Kilrathi, then Confed's losing path would be a victorious one if the Empire fights well.

I want to sign up RIGHT NOW and would be willing to part with much of my money to play this!!!
 
Mjr. Whoopass said:
Sign me up! I don't know about all the merc stuff, but I would LOVE to sign up and fight a career with the Kilrathi Empire. I'd love to escort those bombers in as we smash McAuliffe. I'm not as big on all of that freelancer merc stuff, but wouldn't mind if that was there- like in the books where the hidden Kilrathi mercenary controlled base was discovered and thrown into the gravity well before the military discovered it... and the haphazard escapes the privateers made... that would be fun to be in the military hunting these privateers down as they tried to flee their base.

I could see it acting out alot like the "Red Baron" video game where you can fly a career with either the WWI Germans or the Allies. As the game goes on, you acheive awards and can request transfers to other units with Confed/Kilrathi aces, or famous carriers. You could also gain a reputation with the opposition as a feared ace and even personalize your fighter if you're Kilrathi. That would be a blast to transfer to Thrakath's Bloodfang squadron or with aces such as Bloodmist, Fireclaw, or fly on the wing of a famous player/ace.. with Confed, you could request transfer to the Tiger's Claw or later in the game the Victory or even the Tarawa under the command of Jason "Bear" Bondarevsky. The battles could act out like the games and novels, but if you're Kilrathi, then Confed's losing path would be a victorious one if the Empire fights well.

I want to sign up RIGHT NOW and would be willing to part with much of my money to play this!!!

Same here, dude!

I finally am grown up with money.........and there's no Wing Commander series for me to drool over! :-P

Come to think of it...lots of cool sci-fi series that I liked, when younger, are defunct or exhausted

*sigh*
 
Just spend your money on women. They aren't around as long as video games, but since there's no WC, you might as well get some action. :p
 
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