I know what he means, this was really one of the best missions in freespace:
Dive! Dive! Dive, hit your burner pilot!
You entered the area right infront of one of those juggernaughts, and in the very first second of the mission-start your wing-leader screams that order. The juggernaught is jumping out 2 seconds later. and flown right through my ship because I didn't dive.
The screamed order nearly gave me a heart-attack, and so I was paralyced a few seconds (pretty bad for a pilot, huh ? )
But seriously, while I'm really a fan of the freespace2 combat-engine, it's lack of character-building was really bad. They said it was inspired by WC, but they missed the most vital part what a real shame. But If you want cool space-fights, and can spare a good story, then Freespace 2 is your choice. (especially with all the code-improvements since open-source, and those beams are f**** awesome). Finally a cool way of see battleships fighting together, just like in B5.
About the shivans, I kinda like the way of introducing them, since you don't know anything about them, not even after finishing FS2. All you now is, that they are very old (since they annihilated a huge space-empire already 8000 years ago) and now they are after you. Their intentions are still unknown, but they seem to guard the subspace or something. Their Age is also the explanation for having gigantic ships and unknown resources, since they had enough time to build them. This lack of information makes them mysterious and dangerous, their intention is unknown. They can be somehow compared to the "first ones" in the B5-Series I think.
The FS-story is only the same used-up klischee. "Evil, unbeatable aliens attack humanity, they loose" They start fighting together in order to survive, they somehow win and hereo and princess end up in bed"
We all have seen this more than once. Pretty bad, they could have made something good with that technology (but that's what WC-SAGA is for. We are combining the perfect engine with the perfect game
).
As for the WCP-Bugs, they were rather cool looking, but were really bad balanced, they were not really a treat (but I have to admit, that I always played the "normal" difficultie, since ACE was a little to hard for my taste, So I did not really enjoyed it.
Take the dreadnaught for example, A few guns, a few missile-launchers and a fighterbay. Booohoo, I'm scared. One torpedo, and the launchbay is history. Then take a wing of confed-bombers and the dreadnaught is history too.