Long Live the Confederation!
I find it hard to internet-sist that there was any kind of personal reaction to Freespace's Nephilim Juniors...
... since there weren't any people in Freespace.
... since there weren't any people in Freespace.
Sphynx said:Like I said, it worked for me. The Nephilim were a little more spelled out, but not much. They worked for me, too. I just never had that feeling of, "Oh my gosh, they're unbeatable!" That's all I'm saying.
Quarto said:That's all absolutely true - but one dead Dallas is worth a million dead FS wingmen. In WCP, you were concerned about other characters. In FS, you were only concerned about yourself - and that's worth nothing in a game, since you can restart a mission fifty times over.
I mean, come on - everyone played that one mission over and over until they figured out that Dallas was scripted to die. And how many people have ever restarted a mission to save Alpha Three?
...Oh, what? Nobody?
I wonder why.
I'll grant you this, LOAF: FS2 left the characterizations up to the imagination of the player (although it did have more characters than FS1, which had none except for random names of commanding officers. FS2 had Bosch and Styles-- or whatever the name of the secret ops guy was-- but that was about it). For some people that works. For some people that doesn't. I don't have a problem with you or anyone disagreeing with me on this. It's a matter of personal taste, that's all.
Like I said, it worked for me. The Nephilim were a little more spelled out, but not much. They worked for me, too. I just never had that feeling of, "Oh my gosh, they're unbeatable!" That's all I'm saying.
Bandit LOAF said:If I make someone a cheeseburger without any meat, I'm not 'leaving the meat to the imagination'... I'm cooking a horribly flawed meal that deserves to be harshly criticized in comparison to the wonderful and delicious burgers that do have meat.
LeHah said:I once had the same complaints with WC until I realized that the presentation of the game is exactly like that of the original Wing Commander. The plot is thin - but the gameplay is fantastic.
I think that a little harsh. Ok, it was quite harsh, and very, very, wrong. How could you possibly insult one of the greatest games of all time like that? Freespace does not suffer for its lack of this 'meat' you are reffering to. Neither did tie-fighter, x-com, or mech-warrior 2, and these games stand up there with the best games that wing commander had to offer. Lack of characterization is not a flaw, it's a design choice. And let me tell you, no characterization is a whole sight better than the bad characterization that was in prophecy. Personally, I think prophecy would have been a lot better if it was done like freespace. The FMV was cheesier than most b-movies.
pound for pound (sticking with the meat metaphors ) freespace had more variation and imagination in its mission structure (remember that mission were u had to scan cargo containers with no rader or shields?),
in it capships were more than stationary targets that you *had* to destroy with a particular kind of weapon,
your wingman despite the total lack of personality were actually useful, and the game wasn't an absolute walkover like prophecy (by difficulty I don't mean "running out of fuel and missles whilst trying to keep all my wingmen alive just to get a 90% statistic for the mission, which was endemic especially with secret ops)
As much as I enjoy prophecy it is a pretty shallow experience both gameplay and story (no escort missions, no recon missions, no desperate offensive/defence, no sense of danger at all)
hurleybird said:Neither did tie-fighter, x-com, or mech-warrior 2, and these games stand up there with the best wing commander has to offer. Lack of characterization is not a flaw, it's a design choice. And let me tell you, no characterization is a whole sight better than the bad characterization that was in prophecy.
Bandit LOAF said:One of the greatest games of all time? You're delusional - Freespace is Wing Commander with the serial numbers rubbed off... and they managed to break the radio while they were busy doing that.
Bandit LOAF said:There is *nothing* original to Freespace. It is a generic space sim with new graphics adequate to whatever year it came out. In order to be great a game has to bring something to the table - Freespace didn't do that at all.
Bandit LOAF said:I'm certainly interest in hearing something more specific about your issues with Prophecy's characters -- please, enthrall us with some specifics instead of vauge nothingness.
Bandit LOAF said:Freespace was trash
Halman said:We must have played different X-COMs. I always gave my soldiers names and got as attatched to them as I did to my wingmen in Wing Commander.
hurleybird said:Its like comparing Call of Duty to Wolfenstien or Quake. Call of Duty being freespace, of course.