Lazy Panda
Spaceman
So, while I'm having my wait for the next episode, I made a little experiment. In the final mission, I picked Sabre and shot the Lionheart till it got mad and fired back. Time to abuse the single torpedo. Turrets are pretty heavy around that thing but if you go for the bridge from the topside, only 1 or 2 turrets gun for you. Easy, the Sabre had afterburners and could roll pretty quickly, it went down once the torp locked. Next test, the engine. No problem if you get close up either, 'cuz there aren't any turrets when you're directly before the engines. BOOM! So, the Sabre was indeed a formidable capship killer, but I noticed several things about turrets and some question how the Crossbow bomber, lacking afterburners, will do.
1. Those turrets can sustain quite a bit of damage, it would be easier to nuke the Bridge and engines outright, except for one or two which guard the bridge.
2. The flak turrets are either kinda weak or very strong. If you just thrust in the capship like WC2, one hit punched out my Sabre's shields. So, the Crossbow has about 5 times more shields in Standoff, that means they'll be down after 5 flak hits. But if you just roll, they are likely to miss or to graze you for little damage. In WC2, the flaks only tickled a Broadsword (same shields as Crossbow, IIRC) until it got as close as 5000m. In Standoff, they're even dangerous at 11000m. Shouldn't they be less effective at longer range.
3. The wingmen are kind of dumb at taking them out. In the pirate base assault, about 4 ships (mostly Stilettos) were lost to turret fire. Will there be any more de-fang missions (I hope not)? Will wingmen actually USE the dumbfires they'll get in the episode to take out turrets accurately?
1. Those turrets can sustain quite a bit of damage, it would be easier to nuke the Bridge and engines outright, except for one or two which guard the bridge.
2. The flak turrets are either kinda weak or very strong. If you just thrust in the capship like WC2, one hit punched out my Sabre's shields. So, the Crossbow has about 5 times more shields in Standoff, that means they'll be down after 5 flak hits. But if you just roll, they are likely to miss or to graze you for little damage. In WC2, the flaks only tickled a Broadsword (same shields as Crossbow, IIRC) until it got as close as 5000m. In Standoff, they're even dangerous at 11000m. Shouldn't they be less effective at longer range.
3. The wingmen are kind of dumb at taking them out. In the pirate base assault, about 4 ships (mostly Stilettos) were lost to turret fire. Will there be any more de-fang missions (I hope not)? Will wingmen actually USE the dumbfires they'll get in the episode to take out turrets accurately?