Error message

Anxiety

Rear Admiral
I have an error message when I try to run the game, it is an error that was brought up in this thread. The error reads: GL_d3d_4::createZBuffer attach failed 87, someone who replied to the thread said to run at 640x480 and that did not work, I do not know how to diable the "eye candy," I tried to run it in glide mode instead of 36-bit but that didn't work, either. Any help would be greatly appreciated.
 
I don't think we ever figured out what exactly causes this error, especially since the one or two known solutions work for some people and not for others. It might be helpful if you could post your system specs.
 
I don't know exactly what specs you want but it is an XP, a Celeron(R) CPU 2.0 GHz, 1.99 GHz, 384 MB of RAM, SoundMax Digital Audio sound card, Intel(R) Extreme Graphics Controller. If you need anything else, you'll have to tell me.
 
Basically, I wanted to know about your graphics card. According to older posts about this subject, error 87 means "Invalid Params", meaning that the 32-bit Z-Buffer isn't being created successfuly. This problem seems to be related to hardware - meaning, that some cards (in particular, Radeon cards, but some others as well) simply have trouble with UE. This is unsurprising, I guess, because our implementation of the 32-bit mode is nothing more than a hack, and such things are not always reliable.

First thing you should try (if you haven't already) is to run the game in 16-bit mode. If it works, and you're happy with that, then the problem's solved. Otherwise, you may try this DLL file that HCl made in an attempt to solve this problem - overwrite the old gl_0000x.dll in your Secret Ops folder. This may fix 32-bit mode for you. Keep in mind that none of us know whether this solves the problem - we haven't had any feedback one way or another (...so please let us know how this works out ;)).

Unfortunately, if none of this solves the problem, we have no other solutions to propose. It may be that downloading the latest drivers for your graphics card or the latest version of DirectX will solve this problem, but this is highly unlikely.



Karl, could you add the above information about this error to the UE FAQ? Every time this problem comes up, I find that I've already forgotten what it was related to and how to solve it, and I'm usually too lazy to search through old posts to find out about it :p.
 
Thank you for your help Quatro, 16-bit mode works. I also tried the DLL file and that appears to work as well (I haven't started the game just played a few of the simulation runs and it works great).
 
would that DLL make the final cutscene work in software mode? Im dying to see what happens after the Princeton Group jumps in.
 
No, it wouldn't. Unfortunately, there isn't anything we can do to make software mode work better.
 
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