Mjr. Whoopass
<FONT color=lightblue><B>I was going to say someth
I can't wait for Ep. 5! I thought I'd start this thread as an outlet for people to submit their hopes and fantasies about what it might be like.
Some people are saying they'd like it to be really tough. Some people are saying the game's already tough enough. I think both groups could be satisfied by having a mission (or maybe two) where there's an extra optional non-game critical nav point or perhaps optional mission that would be practically unwinnable. I say practically because maybe 1 or 2 pilots in the world could actually beat it on Nightmare. Who knows, maybe after that mission it might be nice to include an additional extra bonus mission that's even harder.. where only one or two in the world could beat it on Rookie level.
I'm talking about a mission or navpoint that would go down in infamy as the undisputed most difficult Wing Commander mission EVER out of the entire series.. perhaps much tougher than that famed one in the WC1 series... perhaps with computer busting numbers of fighters and capships so much so that most people's computers won't be able to handle it, so they'll have to skip the mission.
I'm not sure how this could be accomplished in the game engine, but I'm sure it could be figured out.. maybe you launch from the carrier and you get instructions that it's a lost cause and you are ordered to land or perhaps go to a separate navpoint with an easy mission.. but you can opt to disobey... when you disobey you can get comms that say you're crazy and are going to get slaughtered by impossible odds. Maybe you can get a second option to land that says either "on second thought I'm going to be reasonable and land" or the other option "I'm completely insane and must have a death wish!" or something like that so it's obvious to people playing through that they don't need to complete the mission.
Of course I have other dreams, but I guess this post is long enough as it is.
Some people are saying they'd like it to be really tough. Some people are saying the game's already tough enough. I think both groups could be satisfied by having a mission (or maybe two) where there's an extra optional non-game critical nav point or perhaps optional mission that would be practically unwinnable. I say practically because maybe 1 or 2 pilots in the world could actually beat it on Nightmare. Who knows, maybe after that mission it might be nice to include an additional extra bonus mission that's even harder.. where only one or two in the world could beat it on Rookie level.
I'm talking about a mission or navpoint that would go down in infamy as the undisputed most difficult Wing Commander mission EVER out of the entire series.. perhaps much tougher than that famed one in the WC1 series... perhaps with computer busting numbers of fighters and capships so much so that most people's computers won't be able to handle it, so they'll have to skip the mission.
I'm not sure how this could be accomplished in the game engine, but I'm sure it could be figured out.. maybe you launch from the carrier and you get instructions that it's a lost cause and you are ordered to land or perhaps go to a separate navpoint with an easy mission.. but you can opt to disobey... when you disobey you can get comms that say you're crazy and are going to get slaughtered by impossible odds. Maybe you can get a second option to land that says either "on second thought I'm going to be reasonable and land" or the other option "I'm completely insane and must have a death wish!" or something like that so it's obvious to people playing through that they don't need to complete the mission.
Of course I have other dreams, but I guess this post is long enough as it is.