Well the obvious way out would have been that the pod got sucked into the wormhole before it imploded; the ending to Prophecy certainly left that option open. He'd then have been a captive of the bugs; for a brief period its plausible that he'd survive that intact, but the length of time star solider talks about? Chances are even if he physically survived it wouldn't be Blair anymore.Mark Hamill not dead, Luke Skywalker....Physically? Spiritually? Force Ghost? Who knows....Star Wars can change anything and have it believable. Blair? For the sake of saving pretty much all of humanity, AGAIN! hmm I'd say he's dead, I mean how would he have survived? the wormhole went Capooyow! He went out like a champ tho.
Blair ended up becoming a lootbox seller on the Nephilim homeworld, destroying their empire from within.Given how EA has pretty much abandoned the IP, it is whatever we say it is until they revive it. (It'll be a horrible lootbox laden micro transaction live service mess though going by current EA releases)
If we're going by current standards like Star Wars Battlefront 2 and Battlefield V, there won't be loot boxes, micro transactions or subscriptions. It's not just EA: big upcoming games like Gears of War 4/Halo 5, for example, which were heavily based around randomized real money packs in the past, have shifted quite a bit for Gears of War 5/Halo Infinite, which have done away with most of that and have a far smaller subset of transparent purchasable items.Given how EA has pretty much abandoned the IP, it is whatever we say it is until they revive it. (It'll be a horrible lootbox laden micro transaction live service mess though going by current EA releases)
I don't think Blair being dead post-WCP would affect any pre-WCP stories about him. Unless you meant sequels, in which case WCP was the handing of the torch to Casey as the new main protagonist. A game starring Maniac was also planned but didn't make it.Did he really die? Is that why there is no more Wing Commander prequels, because the main protagonist has gone?
Which wouldn't be an awful thing if not for the economic mess the world has been in the past decade. There is no large pool of people able to pay $150 so the only options are hunt the whales, decrease development costs or target mass audiences at far lower prices (which has unfortunately led to people significantly undervaluing games as a product).I know EA's just an easy target, but much like with airline baggage checking fees, if they weren't doing what they've been doing, they'd have to significantly increase their base prices or go out of business.
Oh yeah, there's two totally separating things happening with games here. I say "netflix" as the closest comparison people are familiar with, but Netflix does two things: stream content and make lots of different content available. These are both in separable parts of Netflix, but they're very much separate in the video game world.My concern about the new netflix models is the stadia approach; don't even give gamers the original data just eat the input lag with the excuse that a lot of modern games have input lag anyway (it's half true, but it's a recognised problem that people are taking note of and addressing with technologies like G-sync and techniques like Overgrowths pose system).
Yes I'm a lot more fond of that option. But I'll admit I had forgotten about the MS Game pass I tried getting game pass beta on PC but ran into weird issues.What I was mainly referring to above is Microsoft's Game Pass. So you pay a certain amount, and 100+ games are all available to members. These are identical to the regular purchase games (no real time streaming), and they're not crap - all first party major xbox games will be available included with Game Pass, so it's an extremely attractive option. In the end, I might pay more per year to be a Game Pass subscriber than I would have spent buying the few games I want each year, but I'll end up getting to try out a bunch more cool games along the way. A real win-win for once.
Yes, but at the same time audiences have exploded into the millions. Wing Commander 1 cost $80 on release if I remember right, but there were relatively few customers. Halo can charge $60 easily because of the sales of the game. It will easily sell a couple million copies. The problem with companies like EA and 2K is their immoral and underhanded decision to put gambling mechanics in games rated for children. The ESRB and companies like EA have a lot to answer for. Real lives have been destroyed over these. I know one person who plays star trek online religiously, and routinely wastes almost all his money on the game because he just cannot help himself. I know another who plays FIFA with the same issue. I know one guy that committed suicide because he got so far in debt because of these gambling mechanics that he could see no way out.At the same time, games cost fully half of what they did in the '90s in real dollars as development costs have risen, so we should expect some reasonable ways for them to stay in business. If we just take the MSRP of Wing Commander 1 and draw an inflation line to today, new games would cost more than $150.