Destroying the Vesuvius's turrets in WCIV

Joshua

Spaceman
In Wing Commander IV: The Price of Freedom for the Sony Playstation, is it possible to destroy all of the Vesuvius's turrets? If so, does Eisen then send in the Mt. St. Helens Carrier to destroy the Vesuvius?
 
Uh... No, as far as I know, you can't destroy all the turrets. I've tried many times and died doing it.

Eisen coming in is something you have no control over (unless you lose horrible, I guess).
 
Joshua said:
In Wing Commander IV: The Price of Freedom for the Sony Playstation, is it possible to destroy all of the Vesuvius's turrets? If so, does Eisen then send in the Mt. St. Helens Carrier to destroy the Vesuvius?

I doubt you could - the 'targeting turrets' attack method only really exists in WCP and SO, if I remember correctly, as you'd only be attacking the 'Main Body' armor points in WC4, and even then only if you had torpedoes. The only way you can kill the Vesuvius is from the inside - be it with a full salvo, a lot of torpedoes, or a Flash-Pak.

Besides, the TCS Mount St. Helens attack is a cutscene anyways. :D
 
Joshua said:
Why does Eisen tell me to destroy the turrets if the game won't let me?

Because after you start the mission the St. Helens is heavily damaged and you have to come back to prepare a final assault on the Vesuvius, or else you´d lose the St. Helens before taking all the turrets out.
 
So far I've managed to destroy 6 turrets. I see three more near the Vesuvius's hangar bay. Eisen showed the Vesuvius having 14 turrets. Is this a game bug in that the player can't destroy all the turrets?
 
It's not a bug. The PSX version isn't as detailed as the PC versions, so you can't destroy the turrets (at least, you aren't meant to). Eisen tells you to destroy the turrets in the cutscene because that's the mission in the PC version. All you have to do for the PSX is survive the several waves of fighters (like 9 out of every 10 missions in the console version).
 
You can target and destroy turrets in WC3 and 4. Those Vesuvius chase missions doesn't make much sense, you just launch, fight a bit and get called back until you have to go to earth. Kinda confusing, really. After the Ella Superbase mission, the only interesting thing to do gameplaywise is killing seether. the rest feels almost like filler.
 
I just remember, in the pc version, that, for some reason, those turrets would take a severe pounding before they died. I figured it was bad hit-detection between the turrets and the main hull. I had the same problem with the engines on the princeton.
 
of course if you could destroy the turrets and have the St Helens finish off the Vesuvius before reaching earth, it would have made the game a heck of alot shorter, especially if you could do it before the Helens attacked, but, destroying the enemy far to easily is a bit anti-climatic don't you think lol.
 
well, I tried to blow the turrets during St. Helens vs Vesuvius, but even in the Banshee, I had a hellava time avoiding getting hit by the Vesuvius and eventually the body slammed into me and I died.
 
{The Vesuvius Y/P/R is 6/6/6... slightly higher than the average carrier.}

As for the turrets - forget about them. When the WCIV video was written and filmed, they'd hoped to have a "turret skimming" mission where the result would depend on how many of the Vesuvius' turrets you're able to destroy. When it came down to doing the actual gameplay (which is perfected after the video), they didn't have enough time/desire to redo enough of the engine to allow such a mission. Just kill a bunch of Hellcats, and the game will go on.

(They eventually did get the turret mission thing right - they planned for it specifically when they did the WCP engine...)
 
Bandit LOAF said:
{The Vesuvius Y/P/R is 6/6/6... slightly higher than the average carrier.}

Was hack a Drama Queen he said it would make them look like were standing still? :)

Bandit LOAF said:
As for the turrets - forget about them. When the WCIV video was written and filmed, they'd hoped to have a "turret skimming" mission where the result would depend on how many of the Vesuvius' turrets you're able to destroy. When it came down to doing the actual gameplay (which is perfected after the video), they didn't have enough time/desire to redo enough of the engine to allow such a mission. Just kill a bunch of Hellcats, and the game will go on.

(They eventually did get the turret mission thing right - they planned for it specifically when they did the WCP engine...)

Thanks for the Info. I think everyone suspected this when first played the game back then, but it's nice to have confirmation.

Another little thing planned on WC4 and better executed on WCP, like the missions with multiple wings!
 
Yeah, the multiple wing thing was a shame in WCIV - the previews made it sound amazing, but the actual thing ended up being a confusing, non-interactive mess.
 
Which one was supposed to be that?
and no multiple wing mission is as messier as the one in wc1. I always skipped those rapiers in nav 1, completed the mission and killed them in my way back.
 
There's several 'multiple wing' missions in WCIV - you basically listen to Hawk or Panther bitch about their mission over the comm while yours is going on.
 
We have those since WC1 when the TCS Kyoto fighters (Bacon Boy and Primate :)) join up with you. We escort figthers first on WC2!
 
A little more diffictult, but wouldn't it be great if the next WC game had you as the actual WC of a carrier (like WC3), you fly the missions and command your wingman, but you also could give orders to other flights of fighters, just thier commanders (to keep the other pilot AI imaginitive).
I think that would be great
 
Back
Top