Thanks! I appreciate the compliment! Yeah Gearbox released a patch which basically broke all the molding tools so we're in a holding pattern on getting the models in the game until new ones are made available. It'll give me a chance to get ahead of the curve though. .
What Defiance said, plus in my situation, I am in the final run for my PhD, which makes things a bit harder. The thing is, I know what I am supposed to do to get the ships ingame with the new version of the engine, but I still have to learn how to do it, which will take some time I am not sure to have at the moment. With the usual mod tools, which simplified the process quite a lot, it could take a few hours to fully integrate a single capital ship in the mod, and I do not know how long it will take with the new method.
You're welcome.Kevin's excellent Blender Commander scripts.
So this is probably a silly newbie question: but where can I check the indexed colors in the BMP against the PAL files? I'm guessing its somewhere in the actual mesh .iff file, but I've looked at several and cant seem to locate it in the code. Is it in the FACE chunk?the colour at index 0 of the MAT palette/CMAP is transparent by default
Thanks. That does answer my question in part (and it's a case of me not knowing the correct questions to ask, since I come from a land of "ya got that converted to .DDS! Merry Christmas you're done!" ) So it seems that my texture has color 0 all over the place.If there's no colour that isn't used by the UV map (e.g. the black areas), I'd recommend converting to indexed colour using 255 maximum colours, and then adding another colour to the palette, and swapping the new colour for the colour at index 0.
On the other hand, the MAT palette can either be embedded in the MAT itself, or the MAT can reference an external PAL file.
No worries - we all have this life-thing that crops up from time to time. I appreciate all the help thus far.Oh, and also: apologies for not responding to your questions lately
I can relate though not directly. I left my cushy little BI programmer job in the satellite industry for the glamour of a consultancy because I got tired of being "kicked upstairs" into management. "I can go back to coding," thought I. Well that lasted about a year until someone noticed I was good at babysitting. So now I'm back to project management.Either that, or life is trying to teach me a lesson about running away from the game industry complaining of crunch times