I saw in an older post you were thinking of incorporating take-off and landing cutscene edditing in a future release. Any update on that?
Okay, then I'd like to know what I'm missing. I can't seem to find anything in the XSD or XML's about landing or hangar files or anything.
<xs:element name="mission"> <xs:complexType> <xs:attribute name="file" type="xs:string" use="required"/> <xs:attribute name="win" type="xs:string" use="optional"/> <xs:attribute name="lose" type="xs:string" use="optional"/> <xs:attribute name="prelaunch" use="optional" > <xs:simpleType> <xs:restriction base="xs:string"> <xs:enumeration value="none"/> </xs:restriction> </xs:simpleType> </xs:attribute> </xs:complexType> </xs:element>
Adding either prelaunch=None, prelaunch=none or prelaunch="None" doesn't seem to do result in any change when I tested this with the scripting campaign.
I'm thinking this attribute is for the FMV cutscene where you would see the fighter being placed into the launch tube or something similar.
I am pretty sure that what saf is referring to is actually the in-game starting/ending cutscene where your fighter flies out of or into a 4-sided hanger out in the middle of no-ships space.
Thanks for the info on disabling the launch cutscene. However, I was looking for something more specific that I think might not be available:
I want to change the model of the hanger to something else.
I don't want to disable the landings and take offs, I just want to change them to better fit my game.
Also on a side note: I changed the background for the killboard, but I was wondering how to move the text around so it lines up with my new graphics.