Confed or Kilrathi mini-campaign?

Would you rather enjoy playing a Terran or a Kilrathi pilot?

  • Long live the Confederation! (Terran)

    Votes: 13 81.3%
  • For the glory of Sivar! (Kilrathi)

    Votes: 3 18.8%

  • Total voters
    16
  • Poll closed .

Ironduke

Spaceman
As soon as scenario 2 is completed and version 0.15 of the rule book is online, I think it's about time to start a mini-campaign, probably comprised of 3-4 missions, including (pilot) character development in between sorties. Before I get to work, though, I'd like to know which side of the Terran-Kilrathi war you prefer for this mini-campaign.
 

Ironduke

Spaceman
Thanks! I hadn't noticed people were already voting since there were no replies. :rolleyes: Oh boy, I definitely need some time off... ;)
 

Mekt-Hakkikt

Mpanty's bane
Well, I did vote for the Kilrathi of course but it seems the Confederation is the winner...people don't like crappy fighters. :)
 

Panda

Spaceman
Terran. I does love my Rapier. Actually, I wouldn't mind flying a bomber, either. Sign me up for a Broadsword if there's ever a big strike mission.
 

QuailPilot

Spaceman
So Ironduke, if we do a campaign, will we be separated into separate squadrons such as a bomber squadron, an epee squad, rapier squad, and so forth?
 

Ironduke

Spaceman
That's the main problem when doing a real campaign: I'll probably have to split you up into different wings, which means more scenarios running at the same time, which means more work for me (read: too much work for me...).

For now, I'm going to solve this problem in the upcoming "mini-campaign" by not introducing new pilots, but working with veteran squadrons. Meaning you won't fly in teams of two and face two or three weak enemies at nav points - instead, you'll fly in a full-blown strike force, consisting of bomber wings, interceptor wings and escort wings. Your nav points, however, are going to be equally target rich environments. ;)
Right now, I'm thinking of a small campaign spanning 3 to 4 scenarios. You'll get some points to spend on your (already advanced) characters, which will also help to decide which role you'll play during the campaign. E.g. if you choose to specialize on a Broadsword, you're going to be assigned to Broadswords exclusively - while you could be assigned to pilot a Rapier in one mission and a Sabre in another if your skills allow you to fly them both reasonably well.

(I'd also appreciate at least one volunteer to take over command of the enemy forces.)
 

Humungus

Spaceman
I'd like to volunteer for the game-mastering...just a question: What if I will be both flying a confed fighter and controling a Kilrathi wing?
 
well...not to nit pick on you Humungus...but if you're GM for the Kilrathi side, you'd be excluded from flying a confed fighter (in my opinion) by default. You'd fly ALL or MOST of the Kilrathi forces on each scenario/mission.
 

Ironduke

Spaceman
Yep, you're either controlling a Confed fighter or the whole (or a whole lot of the) Kilrathi fleet. ;) Life is harsh...
And just so you can't say I haven't warned you: It's not always easy to control 10 or even more enemy ships with all their fire arcs and stuff. :p
 

Humungus

Spaceman
well...not to nit pick on you Humungus...but if you're GM for the Kilrathi side, you'd be excluded from flying a confed fighter (in my opinion) by default. You'd fly ALL or MOST of the Kilrathi forces on each scenario/mission.

True, that should be more than enough for me :p
 
I'm trying to imagine myself as a player in Descent or a Dungeon D&D level telling the DM "SURE! you can play one of the adventurers!! What harm could you do?"

;)
 

Pip

Spaceman
I'm trying to imagine myself as a player in Descent or a Dungeon D&D level telling the DM "SURE! you can play one of the adventurers!! What harm could you do?"

;)

Hey, it does happen sometimes -- but usually there's Plot Reasons there. :) In a GM'd campaign where there's Super Sekrit goings on -- like, say, one of your pilots is actually a Mandarin responsible for blowing up a famous capital ship -- it might be more likely that the GM / Moderator / Referee might take control of a ship on your own side.
 

Haliwali

Spaceman
Well, I've never played, but I'd be interested in trying it out sometime. I have all the time in the world now that summers starting.
Would like to command a capship...
 

Ironduke

Spaceman
I don't get it... Why are you the second guy to tell me he wants to command a capship in a fighter-oriented game? :p
I mean, you could do that - I just don't think it would make much fun. ;)

Anyway, you're welcome to join, but I'm afraid you have to wait until either Game 4 or Scenario 2 are finished. Which could take a month or so...
 
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