mpanty
Keen Commander
You are a very unlucky wingleader, RFBurns...Originally posted by RFBurns
No missile is good when your wingmen continuously fly into the missles path!!
You are a very unlucky wingleader, RFBurns...Originally posted by RFBurns
No missile is good when your wingmen continuously fly into the missles path!!
Originally posted by Sonntag
(...) but is there really any reason to use the FF?
(...)
Originally posted by mpanty
You are a very unlucky wingleader, RFBurns...Originally posted by RFBurns
No missile is good when your wingmen continuously fly into the missles path!!
An "unlucky" wingleader, and apparently "not very good" too...Originally posted by RFBurns
Hehe! Actually its sort of a good thing, so that way they get trashed so I can get all the kills!!
Actually, I suppose I do use missiles a bit in WCP. Since Skates and Stingrays don't have decoys, using an FF on one of them heavily damages/destroys them most of the time. IRs on such ships are definitely overkill. Especially when you buy the premium Artemeis brand.Originally posted by Mekt-Hakkikt
I found a (hypothetical) situation where you could use the FF rather than the IR: when you have damaged a Skate/Stingray/Lamprey, so that the use of an IR would be a waste.
Yes I always thinkt about my first WC1 mission when thinking about the HS. In Wing 1 I even found it useful, as did I when I used it on the Lance (I had to). Sometimes it even hits its target!!!Originally posted by Mekt-Hakkikt
And Sonntag: Of course the IR is the best missile in WC, I think nobody denies that. I have some nostalgic feeling towards the HS though and the DF comes in handy sometimes.
But the Coneburst ? <shudder> ... But okay, if you can handle it, it might be even useful. <g>
[Edited by Mekt-Hakkikt on 03-28-2001 at 13:46]
Originally posted by mpanty
True, but when you manage to hit a Salthi or a Dralthi with a Dumbfire ... BOOOOOM, nice colours...
Originally posted by redwolf
Originally posted by mpanty
True, but when you manage to hit a Salthi or a Dralthi with a Dumbfire ... BOOOOOM, nice colours...
Sorry to rain on your parade, but I have it on good authority it takes 7 laser bolts or 1.4 dumbfire missiles to destroy the Dralthi....
Or maybe I was dreaming....
Originally posted by Wedge009
Actually, I suppose I do use missiles a bit in WCP. Since Skates and Stingrays don't have decoys, using an FF on one of them heavily damages/destroys them most of the time. IRs on such ships are definitely overkill. Especially when you buy the premium Artemeis brand.Originally posted by Mekt-Hakkikt
I found a (hypothetical) situation where you could use the FF rather than the IR: when you have damaged a Skate/Stingray/Lamprey, so that the use of an IR would be a waste.
Originally posted by Sonntag
Yes I always thinkt about my first WC1 mission when thinking about the HS. In Wing 1 I even found it useful, as did I when I used it on the Lance (I had to). Sometimes it even hits its target!!!
Well, this may sound strange, but I always liked the coneburst, I found it very useful against Dragons and especially Seether. I never used the Starburst, however.
I never got the Mace in Wing 4, unfortunately. How do you get it? Do I have to capture the Concordia Class Capship, or what shall I do?