Coneburst and Starburst

Discussion in 'General Wing Commander Chat' started by Hobbie, Mar 20, 2001.

  1. Bandit LOAF

    Bandit LOAF Long Live the Confederation!

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    They're for damaging capship components. Like the capship equivalent of Rocket Pods, I suppose.
     
  2. Wedge009

    Wedge009 Rogue Leader

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    Drop? Dropping implies gravity - there's negligible gravity in space combat.
     
  3. Supdon3

    Supdon3 Kal-El

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    Its just like dropping a missile or a decoy. Its more of a slang thing than a technical term for it.
     
  4. Wedge009

    Wedge009 Rogue Leader

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    Launching, then? Or just letting it 'drop' from the fighter and use its inertia to hit the capship?
     
  5. Quarto

    Quarto Unknown Enemy

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    That's where the "Null-G" part comes in, Wedge. The Null-G Bomblets are specifically designed to drop without the aid of gravity :).
     
  6. Wedge009

    Wedge009 Rogue Leader

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    So they just sort of 'float' to the capship. Great.
     
  7. Bandit LOAF

    Bandit LOAF Long Live the Confederation!

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    No, they simulate the effects of gravity (dropping a bomb) in space... <G>
     
  8. Quarto

    Quarto Unknown Enemy

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    Well, to be fair, we don't really know how they would work. Maybe they've got a tiny little thruster, or maybe the launching ship catapults rather than just releases them.
     
  9. Bandit LOAF

    Bandit LOAF Long Live the Confederation!

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    Well... we may not know how they work... but... :)
     
  10. RFBurns

    RFBurns Spaceman

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    Gravity in space?!?! Umm... as with all things moving in space, something must either push it or pull it. Missles and torpedos would act like those today in Earth's atmosphere, a small rocket propells them thru the air, the little fins on the back of the missle control its direction. In space, instead of fins, the nozzle of the small rocket engine moves up/down/ left/right to control direction. Bombs would also have small rockets or thrusters to move them thru space. Zero G is zero G. The only time you have gravity in space is either artificially produced or a rotating platform at such a rate that it produces gravity on its surface in the direction of rotation, and on the opposite ends of the rotation. Dropping bombs in space, no such thing. Fireing bombs in space, that is possible, like fireing a rocket in space.

    RFB
     
  11. Bandit LOAF

    Bandit LOAF Long Live the Confederation!

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    ... and that's why the Null-G Bomblets are so special (and so named). They simulate the effects of gravity... in space.
     
  12. RFBurns

    RFBurns Spaceman

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    Thats interesting. Small rotating gyros or something inside the torp housing or something? Hmm that would be a neat experiment.

    RFB
     
  13. Wedge009

    Wedge009 Rogue Leader

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    Okay, so they 'simulate' gravity. How? And in which direction? There's well over 1080 degrees in 3D. :)
     
  14. TyeDyeBoy

    TyeDyeBoy Spaceman

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    I'd think they'd specify the direction based on what orientation the ship launching them was at. But I don't know for sure.
     
  15. RFBurns

    RFBurns Spaceman

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    A very strange way of delivering ordinance to a target. The enemy could in effect deflect that by producing opposite gravitational forces focused and aimed at the torp, in effect 'push' it away or off course. I think that "Skipper" torp the cats had in WCIII would have better chance, since it cloaks often. But then again, if you have cloak sensors, thats useless, like putting cloaks on ships, then you can see them! What would be better is a weapon that actually "shifts" in and out of space time so that not only would it dissappear, but be undetectable unless you shifted to the same space time as the torp did. Program that puppy to shift out of current space time, fly to target, then re-appear 50 or so clicks away from target! BOOM! :)

    RFB
     
  16. Bandit LOAF

    Bandit LOAF Long Live the Confederation!

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    The skipper (both variants) were large capship-launched weapons.
     
  17. RFBurns

    RFBurns Spaceman

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    Ya, I thought they were some neat little toys! Sneaky cats!

    RFB
     
  18. Supdon3

    Supdon3 Kal-El

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    They had anti personnel mines in an episode of Deep Space Nine, The Siege of AR-58 i think. The mines would hover in subspace and would randomly reappear in normal space and if someone was near, kablooey.
     
  19. RFBurns

    RFBurns Spaceman

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    I would bet that idea for that episode came from the game ST Final Unity. That "unity device" would shift out of space time and not return for 450,000 "balchacks", the Chodak measurement of time. If a weapon such as a torpedo could do that, it would be a very difficult task to protect or escort large slow moving ships.

    RFB
     
  20. Zor Prime

    Zor Prime That guy.

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    Final Unity was great. I think I'll go play it again!
     

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