Oh oh oh. Found a nice little bug. When someone sends you a message when you have the hub turned off the game crashes. This possibly has something to do with the subtitles. I wish Flight Commander wouldn't crash so easy.
Doesn't it look pretty.
OK, it's fixed. if this is holding you up, let me know and I can send you an update.
Thanks for the bug report.
Good catch, can you please file a bug report.I suppose I should bring to light another bug I've known about for a while. When you destroy a friendly ship with a dump fire (or any other missile) you aren't marked as a traitor.
Try it with standard Flight Commander, if you still see the bug, file another reportI've also discovered a strange issue with comm videos not being played when you rapidly ask for status. The subtitle and audio works but the video doesn't come up. I'm not sure if its related to the codec I'm using.
Cool. You can look at the very first mission_a1.briefing.lua for an example, that should help.I'm currently working on a briefing that has voice acted audio which should turn out alright. I'm finding it quite hard really.
Is it possible to change the players ship mid-flight, or to change it at mission start-up based on a gameflow script? I'm going to have it that if too many of one particular ship is destroyed then the player will be forced to fly another type altogether.
Just set up a global variable that gets set off when a ship gets destroyed. Then have the mission check for the current state of this variable and if it is too high than the player flys another ship type. This is just one of several schemes though they are all follow the same basic method: set global variable, upon destruction variable is altered, check variable then set a new player ship.
Though I am uncertain how to change the player ship other than using destroying the player's ship and creating a new one with the player property being true.