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Hi, there!
Whenever I want to start the game with 32 bit colordepth, i always get the error message "Gl_d3d_5::createZBuffer atach failed 87". Last week i changed my graphiccard from a geforce 3 to an Ati Radeon 9700 pro. With the NVidia card i haven´t had any problems and now this... :-(.
Is there any way i can rise the viewing distance of asteroids and capships in 16 bit color mode?
I just hope that anybody of you can help me
thanks
Feanor
Whenever I want to start the game with 32 bit colordepth, i always get the error message "Gl_d3d_5::createZBuffer atach failed 87". Last week i changed my graphiccard from a geforce 3 to an Ati Radeon 9700 pro. With the NVidia card i haven´t had any problems and now this... :-(.
Is there any way i can rise the viewing distance of asteroids and capships in 16 bit color mode?
I just hope that anybody of you can help me
thanks
Feanor
. Maybe somebody remembers if there's a solution for it, though. As for the 16-bit mode, there is no way for those additional options to be used in 16-bit mode. I don't remember if this was altogether impossible or if we chose not to implement these options for 16-bit, but at the very least, WCP would have had a lot of trouble handling them.