Bogue Class

Sylvester

Vice Admiral
Would this be an effective replacement for the Ranger Class?



Bogue Class Light Carrier


Length: 700 meters
Mass: 32,300 Tonnes
Velocity: 90/140
Shields: Phase
Armor: 900/900/900/900
Armament: (8) Dual Laser Turrets (1x2) IR Missile Launcher
Fighters: (60) Total
Yaw/Pitch/Roll: 10/10/10
Jump Capable: Yes
Crew: 658
Is the armor too light, is it too heavily armed?
 

Haesslich

Spaceman
Sylvester said:
Would this be an effective replacement for the Ranger Class?

Um.... not a realistic one, no.

Sylvester said:
Bogue Class Light Carrier


Length: 600 meters
Mass: 28,500 Tonnes

The Tiger's Claw was 80,000 tonnes, and carried 104 fighters. The Concordia was 7000 tonnes lighter and carried about the same number of craft. The Victory carried 40 fighters, and was about this mass, but was pre-War technology, and horribly underpowered and undershielded compared to 'modern' fleet carriers of that era.

For a design with what specifications you list below, this is incredibly lightweight, for just about any era of WC technology.


Sylvester said:
Velocity: 90/140
Shields: Phase
Armor: 1400/1400/1600/1600
Armament: (10) Dual Laser Turrets (1) Torpedo Tube (1x2) IR Missile Launcher
Fighters: (70) Total
Yaw/Pitch/Roll: 15/15/13

This thing's almost as well-armored as the Midway, and yet manages to be faster AND has a YPR exceeding any capship save a WC3-era Kilrathi Light or Heavy Destroyer, far better than anything Confed has fielded, even in the WCP era. How do you reconcile that the light mass with armor enough to fit a Midway-style megacarrier whose tonnage is about 8 times greater? You've also got to have SPACE for the support equipment and fighters, and the Tiger's Claw, the only comparable craft to this, had 100 extra meters and 4 times the mass to support all those craft in terms of equipment that could be considered integral to the flight deck.

It's incredibly well-armed for a carrier, which is not supposed to be withing SIGHTING distance of an enemy warship, much less being in combat radius - not to mention torpedo-launching range. That's a job for escorts or fighters.

Sylvester said:
Jump Capable: Yes
Crew: (135) Officers (700) Enlisted (100) Air Wing (935) Total

The Tiger's Claw had a crew of 700, and was around 100m longer than this craft. The Hades, in comparison, has a crew of 150, though whether this includes the support staff for the 30 fighters is not determined. Midway's crew figures carry 6000 crew for 232 fighters, the carrier itself, the science staff, and 1500 marines... at 1830 meters long, and a lot more overall volume.

This is a David Borton Design, minus the supergun and Strategic Readiness Agency logo and blacksuits.

(Edit: It's 'logo')
 

Haesslich

Spaceman
Both: it's too heavily armored for its size and weight, not to mention the pitch and speed you've listed here. The only comparable craft of the WCP era is the Hades-class Quick Strike Cruiser, whose length exceeds this by 177 meters, and carriers 40 fewer fighters. I'd rather buy a few of those, to be honest, and some Kilrathi War era light carriers to go with my Midway-based fleet.
 

Sylvester

Vice Admiral
This is supposed to be a cheap light carrier for minor task forces and border defense. It can also be sold to other factions. I'd rather serve on this thing than a Ranger class any day.

The battlegroup would consist of:

1 Bogue Class CVL
1 Plunkett Class
3 Sheffield
4 Canearvon
 

Haesslich

Spaceman
Sylvester said:
This is supposed to be a cheap light carrier for minor task forces and border defense. It can also be sold to other factions. I'd rather serve on this thing than a Ranger class any day.

Anything that fast, that well armored, and better technology than even a Hades (which has a lower YPR, and fewer fighters) is not what I'd sell to other factions. It misses the point of a light or escort carrier - light, cheap, can carry enough fighters, and expendable.

That usually means losing armor and mass, since materials cost time and money to build into a ship, and you don't want to spend that much on armor. You may want to look at the Victory or Tarawa (40-fighter ships) towards what 'light' is.

Sylvester said:
Bogue Class Light Carrier


Length: 700 meters
Mass: 40,300 Tonnes
Velocity: 90/140
Shields: Phase
Armor: 1100/1100/1200/1200
Armament: (8) Dual Laser Turrets (1x2) IR Missile Launcher
Fighters: (70) Total
Yaw/Pitch/Roll: 15/15/13
Jump Capable: Yes
Crew: 658
Is the armor too light, is it too heavily armed?
 

Bandit LOAF

Long Live the Confederation!
The battlegroup would consist of:

1 Bogue Class CVL
1 Plunkett Class
3 Sheffield
4 Canearvon

Eh, that's an odd battlegroup - your four frigates were retired nearly a decade before your cruiser came online. :)

(The Plunkett is a bit odd, too - they're specialized ship pounders... not the sort of thing you'd want stuck close to a carrier. If there's ever a situation where the Plunkett could be effective, you'd already be screwed.)
 

overmortal

Bearded Person
And it won't be too long before psych shows up to start screaming again.

Sylvester, are you sure you aren't making up these ships for the sole purpose of making psych go on another rampage? You haven't become addicted to his attention have you? Please, excessive anger and/or bitterness causes stomach ulcers . . spare the man his health.

To be constructive: Take your new ship ideas to people in private (just not me, since I know less about all of it than you do). Once you have all the bugs worked out (no Nephilem pun intended) then bring it out into the open, when it is beyond reproach. Then someone is sure to compliment you on a well-thought-out ship, and psych will have to admit that you didn't make him crazy or come off as a newbie on this one. You can do it.
 

Sylvester

Vice Admiral
Battlegroup:

1 Bogue
1 Tallahassee
3 Murphy
4 Coventry

Heres a paint drawing
 

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Col.Dom

Spaceman
Sylvester said:
Heres a paint drawing

Where's the fighter hole and Rollins' house :confused:

<EDIT> Okay, I've identified the "fighter hole" as the flight deck. Still, where's Rollins' house?
 

Murray

Spaceman
Sylvester said:
Heres a paint drawing

You call that *a drawing*?

It has 6 lines in total, if I'm not mistaken...

And why insisting on new Confed designs? Can't you see there are already more than enough differet Confed capships?
 

Manic

Rear Admiral
More is always good, Murray...
Anyway, I like the creativity, but take this into account:
1. Midway-era ships seem to be using catapault systems, in place of the old-style "airstrip." Seems to be the design philosophy of both the Midway, and the Cerberus.
2. The armor's pretty darn thick, for it's mass... that, and it'd be a slug with the mass it should be listed as having. I'd bump it down a few hundred. At least.
3. Partly due to the reference above, this thing turns too darn quick.
4. The fighter capacity is too big for it's size and combat role.(Light Carriers, or so I thought, were meant for border patrols and as "expendable asset" missions. Quite a few pilots to burn off on guarding the borders) Perhaps listing it as "40 standard, capable of 50 by filling all repair bays" would be more sensible. This would also leave some possibilities in any fiction made after the fact.
 

Manic

Rear Admiral
the armor's still a bit more than I'd expect, but it's closer to making sense :)
But... this is a light carrier. ought to have 2 tubes, as these things aren't very big, and catapault systems take up a bit of room...
And one more thing... you may want to add a bit of length to it, as mentioned before, a strike cruiser is longer than it, and it only has enough room for one tube. ;)
 
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