Armada?

Dyret

Super Carrot!
I read somewhere that WC: armada "really sucked".
I have never played it myself, but it looks nice.
Is it true that it had strategy elements in it.

Could someone answer these questions?
:confused::confused: :confused:
 
I think it was actually pretty good, you got to plot out an invasion course through a system. You had to build fighters, bases, mine planets, and seek out the Kilrathi. You could even play as a Kilrathi and try to blow up earth. Now if only I could get it to work with DosBox.

Jim
 
Did you fly the fighters yourself, or did you command the whole thing from your big cap ship?
 
I have always loved space strategy, could you configure the ships?
The first Wing Commander game i played was academy. i was only five then,
but it was the best game i had ever played. Now i prefer WC 1 and freelancer.
 
Dyret said:
I have always loved space strategy, could you configure the ships?

The fighter model in Armada was that of WC1/2, save that you get to choose which fighter you fly, as you can in WC3/4. There was no custom configuration of any kind; what ship you had was what you got, period.

As for the "suck" thing, the only real problem with Armada, IMO, was that it came out before the big online multiplayer push. The combat part of single-player mode was so-so (the strategic side was fairly good), but the technology wasn't there to support online multiplayer space combat beyond direct-link single engagements (or small teams on local IPX networks), in 1994.
 
The flight engine is a VGA-only version of the WC3/4 engine. It is actually the best VGA rendering of any WC game. It is better than the VGA mode of WC3. Of course, the SVGA mode of WC3 is a hell lot better than armada.

You can chose the ships you fly as long as you pick one of the fighters stationed in the system. i.e., if yoy have Arrows, Phantoms and Banshees (not the BW one) in a system and you meet kilrathi ships, you can choose what kind of ship you will fly. But If all you have are Arrows, you have no option. And you CAN'T reconfigure the ship's loadout. it is always the same. Like in WCP, even when you pick the ship, the loadout is fixed.
 
I dont think Armada had a storyline at all, did it? You had to conquer a sector of space, build bases, try to find the Kilrathi Carrier, destroy it and thats the end. Your stats were shown and you could start with another region...
 
Could you fly the carriers yourself?

Was there any real difference between the confed and the furballs?

How large could your "armada" be?

Was there any escort missions? The caps would surely need supplies,
and it is always smart to mess up the opponent's supply lines.
 
You can't "pilot" the carrier, if it is caught alone (without fighters) two things can happen: If the enemy fighters have no torps, they get bounced back to the system they came from, if they DO have torps, the carrier is automatically dead, sector is over.

If you have fighters docked or escorting the CV, you have to choose one.

There is a bit of story, the Voices of War manual is one of the best, and it tells the story of the two self-sustained Supercarriers, the confed one and the kat one. Once the game starts, though, it is just plotting and fighting.

There are transports, they are used to ferry the abstract "resources" from planets to the carrier - which is the only ship capable of building mines, shipyards and fortresses. Lone transports were automatically captured by enemy fighters... But these 'sports were usually safe behind your own lines... And no, you cannot fly the 'sports. You had to keep your CV supplied with "resources" so you could build up your empire. The more mines and shipyards you had, the more fighters you got. And fortresses were useful to close down certain chokepoint systems you found on every sector. Fortresses were actually bases with 3 regenerating fighters. There were 3 types, light, medium and heavy, light being stocked with light fighters and so on. Of course, if you lost ALL 3 fighters, you lost the fortress, but if at least one survived, the next round you had 3 of them again. The advantage of this is that you didn't need to build these fighters and could move on with your CV while keeping your mines and yards protected.

The main difference between kats and confees were the fighters. You can see them for yourself in the CIC's shipguide, though.
 
I have many, many fond memories of Armada's campaign system.
 
oh man, i cant wait for my copy of Armada to come, it should be arriving any day now. dont you get to fly the Arrow in Armada too?
 
I could swear I had Armada back in 1994 but I don't remember doing any of the things you guys are talking about. It sounds awesome. I actually just won a CD copy of Armada with manuals off eBay for... $1.00. Gotta love that. I'm still waiting to receive it in the mail. Of course the downside is I hear it has major problems working in Win XP. I may try some boot disks just to play it but it sounds like fun.
 
You get to fly the arrow indeed, but although it is faster than any other WC fighter, it has only a couple of lasers and some DFs. No ions, no 12-ImRecs... It is an earlier version.
The Wraith is pretty cool too
 
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