As mentioned, there are a good number of different ships from the game's two factions, each of which is fitted with four different weapons and powers. The default control takes a little getting used to—moving in one direction and shooting in another is a little disorienting at first, though ultimately really satisfying—but is simple enough and becomes a blast once you get accustomed to the game's pace. It's all a bit more accessible to the mass market than a more traditional space sim would have been. The only downside? No live action FMVs. Well, that and the general lack of licensed content from the Wing Commander franchise used outside of the manual. I sincerely hope this game doesn't become the next Shadowrun but, judging by early reactions, I'm afraid such will be the case as the purists cry foul over this "dreadful abomination."