Interesting to note that in this month's issue of STUFF Magasine, they reviewed Starlancer, as the game of the month...
it got ***** out of 5...
here it is:
"Deep space combat pilot...yadda, yadda...flying through asteroid belts...yadda, yadda...triggering amazing explosions...yadda, yadda. We need another deep-space combat game like we need another quiz show offering a gazillion dollars. So what makes the mighty Microsoft think Starlancer won't just float out there into the inky blackness of anonymity? Two things. First it's produced by space-game geniuses Chris and Erin Roberts (the guys who made the groundbreaking WING COMMANDER), and second, it rocks--big time.
Like an arcade version of Selma Hayek, everything Starlancer does, it does with voluptuous style. The graphics can be best described with girlie adjectives like sumptuous, dreamy and to-die-for. The Story unfolds cleverly and mutates depending on how you preform. But it's neither the graphic bells-and-whitles nor the depth of plot that will hook you. It's the viciously fast, dogfighting space action. Controls are heavy on the joystick and light on the keyboard, so you don't have to be a concert pianist to go on a rampage. The ships are insanely fast and responsive, and come loaded to the gills with bundles of weird weaponry. So strap your eyeballs dows, dust off your trigger finger and prepare to save the universe...again."
Happy?
It also has the add on for ALLEGIANCE:
"This on line companion for STARLANCER will be responsible for more lost man-hours in corperate America than back pain and bad Chinese food."
[This message has been edited by [FFR][Cpl][Sandman] (edited April 11, 2000).]