sea_monkey said:No, absolutely not, but you would think so if you read Hesselich's posts.
sea_monkey said:I said destroyers and cruisers that could carry fighters would reduce the importance of the carrier, not eliminate it or make it insignificant. Obviously they are important. But not as much as in WW2 where the carrier was the only ship that could carry fighters.
Really, this is pretty much common sense and impossible to argue, but a few posters are arguing that I'm wrong, because "carriers are important" -- totally irrelevant to my post.
sea_monkey said:That was another issue. Why are Hakagas so superior to other smaller units that they represent a "jackhammer"? It's not even clear that a Hakaga would beat 7-8 Fralthra in a fight, let alone win overwhelmingly. Bottomline, a Hakaga is a big, heavily armored bus for ships. That's nice, but hardly a superweapon. The fighters are the real weapons, and they could be carried by smaller ships as well (destroyers, cruisers, standard carriers), which would probably be actually easier to defend due to the sheer number of them.
sea_monkey said:Umm, why? You're doing a Hesselich here. The cruisers need more escorts than a Hakaga ... because you say so.
sea_monkey said:The hangar in the cruisers and destroyers in WC3 is a tiny little hole in the back. A runway really isn't needed, you could really just push the ship overboard. It's not like it is going to fall into the ocean and sink.
sea_monkey said:Ummmmmm .... this also puts *your carrier* at risk of losing all those 120 pilots based over it should I be successful. Highly likely if you've focused the majority of your fighters onto one of my ships, leaving 2 Fralthra and their 80 fighters free to smash your carrier.
sea_monkey said:In one of your little scenarios, you had my cruisers being spread out so far that they couldn't help each other. So your carrier's 120 fighters could go from cruiser to cruiser and overwhelm each ones 40 fighter complement one at a time. The implication, of course, is that my cruisers will sit there with their thumbs up their asses while you do this. I'm sure you thought that this would be a fairly reasonable scenario, but it makes about as much sense as my scenario where your fighters are rubber-cemented to the flight deck. It's ridiculous.
sea_monkey said:Every ship might not have a hangar, but most do. Cruisers, destroyers and transports can all carry or dock fighters. In WW2, only carriers could carry fighters. So, in WC, carriers are less important. End of story.
sea_monkey said:Totally a matter of interpretation, as the books make it seem very hard to destroy capships in general, while the games make it fairly easy for 1 fighter to do. Any argument on this subject is OPINION, not right or wrong. Which I'm game for -- and what I was expecting on this thread -- but not what you are doing.
I was referring specifically however to your suggestion that it would be more efficient to focus all your bombers onto the first cruiser, then the 2nd, then the 3rd. When the truth is, your bombers will crush the first cruiser, but they will take losses and damage. The depleted force will then have to go on another 30 second torpedo run -- with fighters STILL shooting at them. If any survive the 2nd cruiser, they have a third run, having taken heavier losses and more damage ... 30 seconds with fighters STILL shooting at them.
In reality it'd be much more effective to split your forces evenly among the cruisers.
sea_monkey said:1) Kilrathi seem to use Fralthra (cruiser/carriers) more than dedicated carriers (as opposed to Confed)
2) Confed seems to often refer to Fralthra as carriers
... is a contradiction. It's a semantic argument because *whatever* the word is people use to describe the Fralthra (cruiser, heavy cruiser, cruiser/carrier, light carrier, dreadnought, etc), it is NOT a ship that carries about 100 fighters and has no anti-matter guns -- which is what I was referring to (and I think that was perfectly clear) when I said carrier in (1).
sea_monkey said:I said they CAN (correct), you said they CAN'T (incorrect). Not that they "usually don't."
3 cruisers against one carrier is an abstract enough scenario for the cruisers to actually have a chance...
on reality things look a little diffrent - Fleet carriers don't stroll around alone, they have escort ships - cruisers destroyers... since the carrier is a dedicated fighter platform it's reasonable to assume that her pilots see more action, thus are better pilots... all in all, as you get into more specifics the scales tend to fall carrier's side.
This however doesn't ENSURE the carrier's victory...
Well... a cruiser doesn't need more escort then a Hakaga, just one ship (compared to the Hakaga's 18) it's the COMBINED 7 CRUISERS FORMATION that need more escort ships... (also look at former paragraph) ... I am NOT, however, saying I'm right and you are wrong, I'm explaing to you why my views look logic to me. I'd like to know why your convinced that you are correct...
I just hope it's all on good spirit
(I got a feeling you got a little pissoff out there )
Victory Streak's 'tactical situations' section describes a large multi-wing attack (eleven fighters) on an enemy light carrier and escorts, versus a two plane raid on a pair of cruisers.
(Capships being 'fictionally' harder than they are in the actual game is nothing new - from the coordinated attack on the Rathtak in Claw Marks to Halcyon's descriptions of how nigh-impossible it is to blow up a Fralthi the implication has always been that in the 'WC universe' capships aren't the easy targets they are to the gamer.)
Okay, you're getting it: THE ODDS OF DESTROYING A CARRIER WITH 60 BOMBERS IS INCREDIBLY LOWER THAN THE ODDS OF DESTROYING A CRUISER.
No, I didn't - you're just avoiding the point which I reiterated: given the evidence I have already quoted, is there anything that counterindicates the existence of a large fighter force.
The five carrier groups are *not* the Fralthra - because whacking three Fralthra (or one, if you want to insist that the first two don't count) doesn't reduce their numbers. You are *never* told that you're going to engage the final two carriers - it's specifically described as the "next assault wave". (Destroying the Kilrathi offensive capability forces them to retreat - it doesn't destroy their remaining two carriers).
Yeah, that'd go over well. Say, a huge Kilrathi fleet that we don't think we can stop has broken through our lines and is dispatching line squadrons to wipe out individual planets. You colonial garrisons on the planets they're attacking don't really need your fighter squadrons for anything, do you?
(Olympus' garrison wipes out three Kilrathi carrier groups... that's pretty impressive. )
Doesn't necessarily make for a good backstory, though - especially when you're leading to another game where you have to essentially be written into the same position (losing the war!). They took drastic measures to make that work in WC2 and in WC3 they pretty much ignored everything else alltogether... I prefer the middle ground, with someone establishing a 'history' with which to base future products on (this, incidentally, is what 'canon' means...)
Why post *anything*? I saw some issues and was wondering if anyone else saw the same things, and what they thought of it.
I don't really follow you here, as I don't see the connection between living/dead and resolving inconsistencies? What am I doing if not trying to resolve inconsistencies.
You brought up the supporting evidence after you asked me to prove the negative. Not that it's a big deal, and I'm not going to bother to quote everything over something so minor, but I'm not avoiding anything. The "counter-indication" is that we never see this massive fighter force at any point in any of the games (or books!).
It's not clear to me that destroying the 1st Fralthra at Olympus would somehow preclude that Fralthra from being part of the "3 carrier groups" that attacked "yesterday." I mean it might be slightly odd for Edmunds to tell you that when you killed one of them, but not as odd as Hobbes knowing in advance that the target of the final strike would be 2 Fralthra.
I still don't see why the Kilrathi would retreat in your scenario ... with at LEAST two carriers and their supporting force left, they still outnumber the depleted Olympus Station and the Concordia.
What, Confed forces are going to mutiny and not respond to orders? I mean you can write this stuff in to fill the gaps -- point being we see several starbases in the games and books and we never see hundreds of fighters being launched from them. Not to say they couldn't carry them, or that SOME bases don't. But if we're talking tens or hundreds of thousands of fighters, you would expect something like 200-300 fighters per colony (assuming around 300 colonies).
Pretty sure Olympus specifically states they lost like 20 fighters and they were done too ... Which by the way doesn't support your point well if it only took 20 fighters to kill three carriers and their escorts.
I liked what they did with both WC2 and WC3. WC2 they put ten years between the games and the plot surrounded events that had happened in there (the Tiger's Claw disaster). You only needed to finish on the winning path of WC1&SMs for it to make sense (and pretend your wingmen ejected.)
WC3 is my personal favorite of the series. The script doesn't assume ANYTHING about what happened in the past 4 years. That is left to your imagination. All that's important to the plot of WC3 is stuff that happened to every player: Angel, Tolwyn and Hobbes. The beginning is a little dry as a result but after that it picks up.
It always appeared Confed was losing the war, so I didn't think that was at all a stretch. If *one pilot* doesn't fly well in Vega or Enigma, it's implied the war is lost from there. And the winning ending in WC2 isn't a dominating victory -- it was a sneak attack on the sector HQ, the Kilrathi fleet was relatively untouched. And if you take SO2 or the books into account to an extent, those both provide some backstory for how things have turned bad. Add in the Concordia ...
However, a cruiser would be just as difficult to take out as a carrier, if not more difficult due to the antimatter batteries. But, just to make my argument clear, let's back up to see where this line of discussion started. Hopefully this will be the end of this topic because I think once my argument is placed together, instead of little one line bits, it's pretty inarguable.
This started from when I said the books were too carrier-centric. (1) Cruisers and destroyers can carry fighters so can take on roles that only the carrier could previously do. (2) The Kilrathi seem to employ more Fralthra/Fralthi as an assault force, leaving the carriers behind. (3) A Hakaga wouldn't really be a "superweapon" because it doesn't have some kind of massive advantage over an equivalent number of smaller ships.
So from there we got onto a discussion of how 7 Fralthra would do against a Hakaga, or 3 Waterloos would do against a heavy carrier (NOT a Concordia dreadnought) with 120 fighters.
I pointed out that, if the odds of destroying one cruiser is P, using an attacking force of X fighters, then the odds of destroying 3 cruisers with X fighters each is P*P*P. So if P is 1/2, the odds of destroying 3 cruisers is 1/8. Destroying 7 cruisers is 1/128.
So unless the odds of destroying a heavy carrier or a Hakaga with 3X or 7X number of fighters respectively is less than 1/8 or 1/128 respectively -- which is much, much less than P -- it is much riskier to concentrate your forces into one ship.
So now we are at this quote:
Okay, you're getting it: THE ODDS OF DESTROYING A CARRIER WITH 60 BOMBERS IS INCREDIBLY LOWER THAN THE ODDS OF DESTROYING A CRUISER.
Is this true? Well, not in the games obviously. In WC1 the Snakeir isn't really any tougher than the Fralthi. And in WC3, the Fralthi II is MUCH harder than a carrier because of the four anti-matter cannons.
In WWII it wasn't true either. Destroyers and cruisers were there to provide anti-aircraft fire for the carrier, which itself was relatively defenseless.
As for the Victory Streak quote -- I actually DO have a copy of Victory Streak with me. The first mission is 11 fighters against one light carrier AND two cruisers. The other is *4* fighters against two cruisers. And presumably those extra 7 fighters are mostly to deal with the light carrier's fighter complement (it's 4 light fighters and 3 heavies).
And really while I thought VS was a good manual, it's full of inconsistencies (Blair & Maniac 17 in 2654, Hobbes 13!) so I don't think it should be taken so seriously. If carrier groups were routinely getting blown up with only 11 fighters, there wouldn't be any carriers left. It doesn't fit with the books either.
So basically, it's pretty much for granted that 3 cruisers will be harder to kill than one carrier, which supports my argument that Hakagas wouldn't be some kind of superweapon, and also that cruisers reduce the importance of carriers. That's pretty hard to argue at this point in my opinion. Not that carriers don't form the backbone of the Confed fleet, just that I think Forstchen placed too much importance on them.
I leave for a week and look what happens . Seems alot of good points/counterpoints have been raised and debated, but one jumped out at me in my quick scanning of the discussion that seemed to have been dropped. 700 to 1100 kills in a single year is 2 to 3 per day. I seriously hope that our heroes (7 in total) can rack up 3 kills a day between all of them. Even Blair in all his rusty WC3N glory racked up 2 or 3 kills in his first patrol, IIRC.sea_monkey said:That's 700 to 1100 kills in a year (by 7 pilots). That's a crapload.
sea_monkey said:Agree with you here, but the purpose of pitting 3 cruisers against one carrier (not the Concordia, just a heavy carrier with 120 fighters to even it out) was to compare the relative strength of a carrier and an equivalent force of smaller ships. NOT to demonstrate cruisers are better for carrying fighters -- they aren't -- but rather that a "supercarrier" like the Hakaga doesn't make much sense as a superweapon in the WC world, if a bunch of smaller ships would have been anywhere near as effective.
sea_monkey said:the thing is, if your fighter force is divided among 7 cruisers, it's not really necessary to protect the cruisers like a carrier. #1, the cruisers can take of themselves in ship to ship combat and each have formidable anti-aircraft defense. Seven of them in formation together would *shred* small waves of bombers. #2, losing one cruiser with 40 planes aboard isn't a big a deal as a carrier with 300 planes aboard. So the defensive screen doesn't need to be as strong as it would be around a carrier, IMO. But I see where you're coming from here.
bandit_LOAF said:To step even further back, the entire debate is rediculous because none of the scenarios make sense and will ultimately prove pointless. A carrier will never exist without escort ships, because it's reletively defenseless... and escort ships will never supplant carriers because they can't carry the same offensive air wing. The Hakaga is a superweapon because it's a better carrier, and its escorts (the 'battleships') are superweapons because they're better cruisers. The Hakagas (and their support fleets) are important because it changes the balance of the war. Regular carriers are important because they maintain that balance.
This seems to be exactly the same as it is in 'reality' - carriers need cruisers, cruisers need carriers... but carriers are far more precious and no one is talking about scrapping them. (And yes, modern line ships do carry light air wings - helicopters or VTOL aircraft... for the same purpose as the cruisers in Wing Commander, recon and defense).
sea_monkey said:My take is that in WW2, since the carrier was the ONLY ship that could carry aircraft, which was the real force in the Navy, you couldn't afford to lose the carrier. So every carrier had to be surrounded by a wall of escorts to prevent enemy submarines, destroyers and bombers from getting near. This is also true in the WCU to an extent.
Except that your curiosity should have been satisfied many, many posts ago. Indeed, having learned what many thought, you’re now arguing over what they think. And my question to you is: Why? You’ve made it clear you either don’t accept or don’t give the same weight to certain sources of WC canon as others do.
So, just to make it clear, despite the fact that the games, novels and manuals all reference this fighter force in some manner, the fact that you don't specifically see it means that it doesn't exist? And there's a debate about proving negatives. ?
This was a 'base defense' mission, just like the one youBlaircetera fly the next day. These fighters weren't lost flying against enemy carriers - they were lost fighting enemy cruisers/line warships and bombers (and bomber escorts).
* This is in no way indicitive of how many fighters were involved. Fourteen pilots were lost (possibly more fighters) - which is a heck of a lot compared to any of the action we've ever seen in any of the player missions.
That's interesting, because this runs fairly opposite my personal feeling regarding WC3 (and 4). The fact that they 'restarted' the series and no longer referred to earlier games (or anything really 'in universe' - you talk with Maniac and Rachel rather than about tactics for destroying Dralthi) never sat well with me.
To step even further back, the entire debate is rediculous because none of the scenarios make sense and will ultimately prove pointless.
Seems alot of good points/counterpoints have been raised and debated, but one jumped out at me in my quick scanning of the discussion that seemed to have been dropped. 700 to 1100 kills in a single year is 2 to 3 per day. I seriously hope that our heroes (7 in total) can rack up 3 kills a day between all of them.
Size\number of defended assetes - the larger it is, the harder it is to defend.
Also - the Hakaga is a superweapon for a simple reason - it was MORE then anything on the time it was built - bigger, better armored, better armed, three times the fighters load, it overcome the jump-size limit....etc.
HammerHead said:(...) but the majority of ships sunked were still in ship to ship naval combat (the Bismark was disabled by a single Swordfish, but was sunked by British ships. the Grafshpei was sunk of the coast of Argentina buy a brithish cruiser squadron... and so on)(...)
LOL, *why* are you asking my intentions? Shouldn't your curiousity have been satisfied when I gave you my answer the first time.
Maybe I like some healthy discussion about a game I like. Why do you care?
I still don't see how trying to resolve inconsistencies "my" way = the death of WC . . .
. . .but "your" way of pretending contradictions aren't contradictions = life.
Mekt-Hakkikt said:Sorry to interrupt but AFAIK both the Bismarck and Graf Spee were sunk by their own crew.
(Aside: I see no problem with Hobbes being 13 in WC1. Cats != furry people - makes complete sense for a race of genetically adapted warriors to reach adulthood very quickly.)
Why wouldn't you fight everyday? The TC was in the Vega sector for a large portion of WC1, a highly contested frontline of the war for years. Then in SM1, the TC is sent behind enemy lines. In SM2, we are thrown into a situation where we are basically the only carrier around when a whole Kilrathi Fleet shows up. I can't think of any reason why our heroes wouldn't go on at least 1 flight a day (while they were on a tour), be it a patrol, CAP, escort, strike, etc. Plus, if only say 2 of our 7 pilots go out on a mission per day, what WC source would tell you that they wouldn't average at least 2 kills per sortie in the situations above (frontline of the war, behind enemy lines, facing a whole fleet)? I also surmise it would also be a feast/famine type situation. You go for a week of hard combat, racking up maybe 1 or 2 kills per sortie, per pilot. Then a week of travelling, repair, etc . . . it would just average out to 2-3 per day, you don't have to actually kill 2-3 per day.sea_monkey said:But you don't fight every day. Sometimes you wouldn't see a bogie for weeks. Besides, if we are taking the books at face value, then the odds are even and the Kilrathi are killing 2-3 pilots on the Tiger's Claw a day as well. That means ... the 97 or whatever other pilots on the Claw are dying every month. I suppose that isn't completely inconsistent with a line from End Run, but it strikes me as being more than a little bit ridiculous. Especially since so many pilots survive 10+ years of combat.
Bob McDob said:Graf Spee was scuttled by her captain, Bismarck sunk by two torpedo from HMS Dorsetshire, but the latter was already in a bad way after being pounded by King George V and Rodney.
(...)