By the way, it's not 32 vs 16 bits color... it's DirectX's 32-bits Z-buffer. Using the 32-bits mode changes nothing about the colors (think about it, RGB is 24 bits) but rather improves the way polygons are displayed at distance; you'll notice it reduces clipping.Eder said:Yes, but only in 32-bit mode. We haven't been able to fix that bug yet, so if you think you will need to ALT-TAB out of the game, we recommend you just switch to 16-bit color for now.