I'm using the latest Firefox.
Yeah, but I do enough coding that I'm generally immune to a repeated index. Looking at the context, I think it happened because I copy/pasted existing code from elsewhere, and then stuck that within another loop. At least as soon as I worked my way through the code to that section, the problem became evident immediately.Thanks for fixing the bug - nasty getting caught in a nested loop. That's why I try to use useful names for my variables, but the i/j combination is very common when looping through 2-dimensions and such.
Interesting, and not entirely wrong, although perhaps a bit redundant. Did the tailing report at least make sense? I guess since you perfectly tailed, it probably just repeated what showed up in the field report? Or did it freak out in some weird unpredictable way since the tailing report is reporting on the movement done on a previous turn (due to evasive action)?I did get a tailing report.
Actually no, two missiles were fired last turn. That missile is doing its best to chase Quail 4, but since he left the engagement zone, it just took its max motion in the direction it last saw Quail 4 (aka forward, left 1).Yay, we're back in business!
I noticed there's still a missile hanging out in the bottom left region of the map. Is that the HS missile which caused so much trouble? If yes, why is it still visible?
Also, a roll-over info for missiles would be nice... For now, though, I'm glad the game is working again.