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  1. U

    Wing Commander Toolbox

    @Pedro No, not yet. But there is plenty of information in the data to indicate multiple textures. Using the ARROW for example, and looking at the pretty-printed data bellow, it indicates a texture count of 60 and the texture index values in the mappings run from 0 to 59. Also, looking at the...
  2. U

    Wing Commander Toolbox

    I agree. I took a quick look at the data, and using the Arrow as an example, the textures are broken-up into 60 files.
  3. U

    Wing Commander Toolbox

    Glad you found the help file. Yes, all the data structures for WC1/2 are documented in it.
  4. U

    Wing Commander Toolbox

    Same extension, but different file format. I certainly would like to be able to extract the files from all these container archives and I will take a closer look at it, but this is another case of having no file names; all the entries are using hashes.
  5. U

    Wing Commander Toolbox

    I don't know if the formats between the PC and 3DO are compatible; although they do seem similar. I am not familiar with the 3D meshes for the PC version so perhaps someone with more knowledge can answer.
  6. U

    Wing Commander Toolbox

    For WC3 on the 3DO, you can extract the files from bundle (BUN) and stream (STR) archives: WCToolsCmd WC3:3DO:ExtractBundle commov.bun -HashMappingFile:commov.bun.txt wc3\movies\sc_200.mov wc3\movies\sc_201.mov wc3\movies\sc_202.mov wc3\movies\sc_203.mov wc3\movies\sc_205.mov ...
  7. U

    Wing Commander Toolbox

    For WC3 on the PlayStation, you can extract the files from a library (LIB) archive: WCToolsCmd WC3:PSX:ExtractLibrary INFLIT1.LIB a1spfei1.tai a1spfei2.tai a2spfrl1.tai a2spfrl2.tai a3spfrl1.tai ... You can also convert the audio into a WAV file: WCToolsCmd WC3:PSX:ExtractAudio *.TAI...
  8. U

    Wing Commander Toolbox

    For WC3 on the PC, you can extract the audio from a profile file: WCToolsCmd WC3:PC:ExtractAudio HOBBES.IFF HOBBES.IFF-Radio0000.WAV HOBBES.IFF-Radio0001.WAV HOBBES.IFF-Radio0002.WAV HOBBES.IFF-Radio0003.WAV HOBBES.IFF-Radio0004.WAV ... All the larger files probably have audio data in them.
  9. U

    Wing Commander Toolbox

    I was not planning on making a release just yet, but I have noticed some interest in the container formats for console versions of WC games. Since I have working code to handle some of these files, I figured I would make it available even though I am in the middle of restructuring the toolbox...
  10. U

    Wing Commander Toolbox

    Yeah the file extensions are the same, but the file format is completely different. I have started looking into them and I am planning on adding extraction support for these in the near future.
  11. U

    Wing Commander Toolbox

    No, for WC3/4 the toolbox only supports extracting game data and not creating or updating files.
  12. U

    Wing Commander Toolbox

    More extraction support for WC3, this time adding the ability to extract movies. The result is in the AVI format using uncompressed frames; therefore the file sizes can be quite large, especially for the opening movie: about 1.5 GB. From the command line: WC3ToolsCmd.exe exmovie...
  13. U

    Wing Commander Toolbox

    I figured they would be and I am working on them right now. I don't know if I will have them ready for the next release, but they are coming.
  14. U

    How is determined if and which award or promotion you get

    Just as a curiosity, if you look into the mission data (MODULE.000) for Kurasawa 1 (S09M0) you can see three additional ships which are not referenced in any of the spheres: one additional Krant (ship 16) and two Gratha (ships 20 and 21). This would represent an additional 40 points (10 points...
  15. U

    Wing Commander Toolbox

    No updates to the toolbox, but I have been digging through the WC3 dataset and found what looks like early room designs. I do not recall ever seeing these before.
  16. U

    Wing Commander Toolbox

    It might run on Mono, but I have never tried it.
  17. U

    Wing Commander 1 MS-DOS version, workaround on a 30 year old speed bug

    I found the location in the executable where the campaign index is set. It is a small change that can easily be done with a hex-editor: SM2.EXE, file size: 305024; pos: 21106; from B8 02 00 --> B8 00 00 // for WC1 SM2.EXE, file size: 305024; pos: 21106; from B8 02 00 --> B8 01 00 // for...
  18. U

    Wing Commander Toolbox

    @Pedro I am working on the videos right now. It is going well, being made considerably easier thanks the to code from @HCl; in fact, I am using it practically verbatim. Not sure what I will work on next, probably on the interchange files (IFF); if I dig deep enough on these this might be the...
  19. U

    Wing Commander Toolbox

    Added more extraction support for WC3; this time something we can actually see. This update includes support for extracting an image representation of a palette; this is actually a little trickier than it might seem. The colors in WC3 are not simply presented as they are encoded in a palette...
  20. U

    Wing Commander Toolbox

    I would happy to share the knowledge I am gaining from WC3. Obviously I am focusing on the toolbox, but any assistance I can provide.
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