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  1. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    @Wedge009 I wrote tools to open the TRE, PAK and IFFS. The project is not updated anymore since i started my new job at Google. I was hoping to reach a critical mass back in the day to have a team ala pentagram to hopefully do something like ultima7 or ultima8 rewrite but it never happened...
  2. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    I have the conversation pixel perfect if only for a text rendering bug.
  3. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    So I have the Conversation format partially reverse engineered. I am still missing the facial expressions timing unfortunately: But since I control the format, I can create whatever I want :
  4. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    Modern hardware provide runtime anti-aliasing. I wonder if I should use it in the menus: Opinions welcome. I also read the paper "Depixelizing Pixel Art" (http://imgur.com/a/gRXPJ). I wonder what kind of result I could get with strike commander. Someone published code sample here...
  5. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    I have finally understood how the color system worked in Strike Commander: Full palette are rarely provided, instead the game assets store color patches. The MAINMENU option screen for example takes no less than 3 palettes patches from the initial game palette: 1. Full palette patch (256...
  6. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    @PMKnecht Do you have the contacts of Jeff Grills or Anthony Sommers ?
  7. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    @PMKnecht Thanks I actually found about this yesterday. What would have been useful (TRE, IFF, LRE) have already been RE by Mario.
  8. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    So I was playing with IDA and I came across this in OPTTEST.EXE INT 3F The game uses freaking overlays. The process just turned from very hard to OMMMMMMMFFFFFGGGGGGGG ! /rant.
  9. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    I worked on the floppy disk version because it is the one I own from 1993. I think the CD version had a slightly improved 3D engine with less haze and full speech pack. If I complete the reverse engineering of the floppy version, the CD should be easy. I never played TO, Pacific Strike or...
  10. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    I wrote a little something to summarize the state of the project and see if I can find other people with the same crazy idea: http://fabiensanglard.net/reverse_engineering_strike_commander/index.php
  11. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    That is why I have been trying to lure developer and build a team to complete this crazy project. I have worked on countless game/software and working alone is really hard.
  12. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    @delMar I would have never imagined going that far in such a short amount of time. I can't believe it :) ! To be fair I did not start from scratch, I was able to leverage Mario's amazing work on the archive system (TRE and PAK)....but reverse engineering the rest was really hard and I am very...
  13. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    I am ridiculously close to be able to draw a full scene. I am only missing the ground objects coordinates. I cannot figure it out, they make no sense so far. As a result, I am missing the tanker in the port, the AA battery, the landing strip and the Tomcat base. Overall, it is starting to look...
  14. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    And more useful, it may also provide pointers.
  15. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    I would be glad if that could be the case. Maybe the work I did on the 3D jets can be reused on Wing Commander III but I chatted with Mario and I think I remember the RealSapce 3D format had evolved by WCIII :/ ! Anyway, after I add gouraud shading and the object, I was thinking of adding a...
  16. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    @delMar Creating new terrains would be very easy. There is nothing hard-coded in the EXE, everything comes from the terrain.PAK and the texture PAK (TXMS.PAK). The terrain could be created via any tool/editor and then transformed into SC format since we now understand it. We could totally import...
  17. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    An other one with a quick gradient for the sky, before I get started on shading the ground with beautiful modern 888 colors:
  18. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    One more evening of work and i now have the texture for transitions, city, fields and everything: I have also fully reverse engineered the OBJECT. After I add them and also add gouraud shading for the map, I will have 100% jets and 100% map. I think I am on evening away from taking the...
  19. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    I made some good progress this evening. I am now able to parse the map terrain type and shade level: ARENA with its cool deep canyons that could be followed up to the mountains. I haven't managed to understand how to draw the city yet :/ ! SANFRANCISCO ANDMAL1 Even without gouraud...
  20. fabiensanglard

    Strike Commander with Oculus Rift (Virtual Reality Headset) project.

    An other cool palette trick: In Strike Commander, if you pull too much and take too much G, your vision goes grey and then dark. That is why the IFF containing the color palette also features a Black and White palette: Rendering is done as usual but the palette is recalculated with...
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