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  1. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    any chance of you uploading said version for us? pretty please?;)
  2. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    great work as always czacen! can´t wait for the new version to be released :D
  3. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    please excuse my absence due to family issues and the lack of internet connection. i can be online again starting tuesday.
  4. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    ok i'm game...if it works...:mad:
  5. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    i'll keep it in mind from now on, didn't know that :eek:
  6. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    czacen i will try to be online this evening at about 8.00 (GMT +1.00)... i reinstalled everything, re-d/l'ed the mod, and i hope it'll work this time... btw, you can reach me on xfire (my nickname is luxchamp), or live messnger under repleetha@hotmail.com (i think this may be the only...
  7. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    if i found time to play and adversaries, i'd still play the MP...:(
  8. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    one of the great tragedies of our time methinks...;) P.S. i had to post smth before i go nuts with not satisfied expectations! me wants updates :D [the above statement is of course, the product of a person suffering from an acute nervous breakdown. appropriate steps have already been...
  9. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    MERRY CHRISTMAS to you too mate (and to everybody else too), an may all your wishes come true! (and may ours concerning the mod come true too :D ) enjoy yer holiday, relax a bit, have a good time, and get back to us as soon as you can;)
  10. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    try retrieving the oracle mate;)
  11. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    however, when you have to board an enemy ship or base (oracle retrieval), the marines insertion pod won't work.... the enemy uses only the original ships as far as the pre-determined quantity for each mission goes, after that, you'll have to expect the border worlds fighters...i hate banshees...
  12. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    eh comment? (= errr what?) you mean like: je ne parle pas le français? accent circonflexe is ^....which i believe is quite out of place (sry don't wanna be anal about it) ;)
  13. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    @ Maverik: écris-moi quand tu as le temps pour jouer une partie on fixera l'heure et la date;)
  14. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    whoopsy daisy, got smth wrong there ~~~. just had an exam, was still preoccupied by it...:p
  15. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    my friend, there was no sarcasm back there, only an honest proposition. the design of the exeter is very good (the name is too). i would never show sarcasm here, i rly appreciate your work, and since you're on your own, respect you for it ;)
  16. L

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    i've been thinking (yep, occurrs from time to time): couldn't it be done in a way that random jump points are placed on the map, which have to be captured by space marines boarding craft. once captured they would generate a certain amount of supply ships spawning there and flying to the HQ...
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