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  1. M

    Modding

    This is something I've been curious about, given the tenative demo realease in February. Did the company(Buzzmonkey Studios) that two of the project developers work for require their employees to turn over all rights to the code that they worked on while they are employed? I recall having read...
  2. M

    Privateer Ship Specifications

    This is great reference material. It will be interesting to compare the actual in-game stats with those found in the manual and the playtester's guide. I was wondering though, there were claims that computer-controlled ships mounted weaker weaponry than the player. Does anyone have any...
  3. M

    Is the game still in development?

    I think much of the confusion arose over what WC:U is, and isn't. WC:U FAQ on sourceforge.net For me, WC:U is more of a framework/resource for Wing Commander mods based on Vega Strike. The development releases use the missions and campaigns from Privateer Remake mostly as a means of...
  4. M

    updateness! ^-^

    WC:Universe alpha 0.2.3 Full download (there is no upgrade path to 0.2.3 from earlier versions) http://www.deeplayer.com/spiritplumber/wcu-devel.0.2.3.zip WC:U main developer/support forum http://vegastrike.sourceforge.net/forums/viewforum.php?f=12
  5. M

    New Models Dump Thread!

    Design and Standardization for Models (WCU) http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5490 Perhaps further questions, requests, and offers of help can be better answered by visiting the development team at the main Wing Commander: Universe development forum at...
  6. M

    updateness! ^-^

    WCU 0.2.2 Update - patch requires earlier WCU 0.2.1 full download http://www.spiritplumber.com/priv_remake/wcu-alpha0.2.2-patch22.zip WCU 0.2.2 Full download for those who do not have WCU 0.2.1 http://www.deeplayer.com/spiritplumber/wcu-devel.0.2.2.zip WCU main developer/support forum...
  7. M

    Galaxy needs Texture

    Yes, I second that. The model is beautiful. I do have a question though. Will the cockpits of the Galaxy and the Tarsus be transparent like they are at present?
  8. M

    updateness! ^-^

    WCU alpha 0.2.1 now available WCU alpha 0.2.1 is available at http://www.deeplayer.com/spiritplumber/wcu-devel.0.2.1.fixed.zip:
  9. M

    updateness! ^-^

    An updated WCU alpha 0.2.1 was uploaded on Oct. 14, 2005 : The file can be downloaded from http://www.deeplayer.com/spiritplumber/wcu-devel.0.2.1.fixed.zip Please visit the WCU development forum at http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 for more information.
  10. M

    Running the remake on a laptop?

    I'm not exactly sure if it's the firewall or the video card's drivers(the most likely suspect, card's bios is non-flashable) that caused this, but the problem persisted in the Windows 98 system even though it didn't have a firewall installed and I couldn't run it fullscreen(okay in windowed...
  11. M

    why is my radar still black and white

    From the "units.csv" of Privateer Remake 1.0 : ITTS Radar_Color(AFHH) iris_mk1__upgrades FALSE FALSE iris_mk2__upgrades FALSE FALSE iris_mk3__upgrades FALSE...
  12. M

    Running the remake on a laptop?

    I had the same problem (Windows 98 , ATI Radeon 9600SE 128 MB, Celeron) and the quick fix was to run it in windowed mode by running the setup.exe. I also had to ALT-TAB to go back to the desktop and return to the game in order to run it in fullscreen mode to work around the apparent freeze (it...
  13. M

    Privateer Remake 1.0 - Bugs

    It's a minor quibble really, but shouldn't the pirate mining bases in Pentonville system ("Oakham") , Sherwood system ("Tuck") , and Capella system ("Drake") have unit names that conform to the campaign dialogue?
  14. M

    video problem

    If you use Windows, have you tried running the game at a lower resolution than the desktop is set? ( e.g. the desktop is set at 1024 x 768 so the game is set to run at 800 x 600 or lower )
  15. M

    Delta prime problem

    In Privateer Remake 1.0, the Paradigm can't be purchased until you complete the Steltek Drone mission for Admiral Terrell ,but a Kamekh and the cloaking device is for sale at the large asteroid in Tr'Pakh. The Drayman can occasionally be found at New Detroit after completing the Oxford missions...
  16. M

    Delta prime problem

    Another cheesy way of completing the steltek drone mission and incidentally obtaining said drone as a cargo wingman is to tractor it in your capship (if you have one). This would also be easier if you have a cloaking device installed. This could even be done to the steltek fighter in Nitir...
  17. M

    relations won't turn better

    Since there are 3 kilrathi factions in the 06 April 2005 code update, maybe deleting a line in the "faction_ships.py" file in the "modules" folder might help with the kilrathi factions hating each other(kilrathi_insys vs. kilrathi): (kilrathi,kilrathi,retro,retro,pirates), #firekkan...
  18. M

    Some bugs I noticed

    Maybe a unit scale of "0.02" in the units.csv would be appropriate if the jalthi, hellcat, and thunderbolt models in "wcu-ships.zip" are used as placeholders. The game might probably slow down though.
  19. M

    Cranky bits

    Maybe it's line 210 in "faction_ships.py" that could be the cause - there are 2 entries for "firekkan". The one that says "(kilrathi,kilrathi,kilrathi,kilrathi,confed,militia,retro,retro,hunter,hunter,hunter,), #firekkan ".
  20. M

    Some bugs I noticed

    The Hellcat and the Thunderbolt also seem to have the same problem with being invisible. Is it advisable to use the models provided by spiritplumber in "wcu-ships.zip" as place holders and adjust the unit scaling in "units.csv" until all the modeling and texturing is completed by the dev team...
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