Search results

  1. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    I don't know if this has ever been done, but if EA truly never intends to return to WC themselves, could they semi-open source it? My thought was that they would get a cut of any sales made from a retail WC game made. I'm sure the reason this hasn't been done is because a bad game will damage...
  2. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    That would require EA to actually listen to people. Low chance of success. :( @Chronocidal Guy thanks for digging that up! I can't wait to watch it. :)
  3. Darkmatter

    Wing Commander Toolbox

    I have a few questions regarding the WCToolsCmd console program. BTW, I did read the readme file. I just have the brain of a potato right now. I was able to unpack SHIP.V08 but I've been unable to repack it with the updated bengal files. The new images don't follow the same file naming format...
  4. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    That's really interesting! I hope they talk about WC in EA meetings. :) The fact that people are getting in touch with you out of curiosity is great!
  5. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Really? OK, I didn't entirely expect that, but I'm also... not surprised. I was thinking corporate, like, the higher ups, their legal team, things like that. I wasn't saying that towards devs, who are just gamers who love to also make games.
  6. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Thanks. I must have missed the 1 link. And I 100% agree regarding the archived code. EA and words like, kindness, or, forgiving, don't seem to go together very well. That does make me wonder, just out of curiosity, if EA even knows about the site or ever quietly take a peek at what's going on...
  7. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Odd. I thought someone here CIC said that no source code exists for... at least 1. I can't remember if they said 2 as well. That said, I thought they had been given it to hold onto for safe keeping. Tightly guarded of course.
  8. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    I'm not entirely sure. Someone was doubling the res of WC1 ships as an experiment. They found that double the res was the best the engine would manage without breaking the game due to it increasing the size of the objects. I think there was also a hard coded limit for file size, or it may have...
  9. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Ahh ya I have that, but I figured that actual code was more complicated then that. Apparently not! lol For knowledge of decompiling/recompiling I bet you have the most knowledge on that. Were you able to do decompile WC1 or 2 completely for modification and then recompiling? Or if not, do you...
  10. Darkmatter

    Wing Loader (KS/WCDX) Loader & Voice Over Mod

    Actually, what I meant was, you could use voices from WC2 in WC1.
  11. Darkmatter

    Wing Loader (KS/WCDX) Loader & Voice Over Mod

    Thanks for the kind words. :) What about the voice audio used in WC2 for in flight coms? There would be gaps of course, but a several pilots from WC1 appear in WC2. For those that didn't, if the Super Wing Commander voices aren't worth using, I think any alternative would work since we don't...
  12. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Really interesting. I figured it had to be something along those lines, but I had no idea of the specifics. I'd say that the FSO engine is probably the closest "ready to go" engine out there, which can now do crazy things it couldn't do a decade ago, but sadly it wasn't really made with "moving...
  13. Darkmatter

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    As an "old timer" I have this deep seeded love of the look of WC1 & 2. They followed what looks to be a system similar to SNES games that used that special chip that allowed 2D sprites to be manipulated in game to give the illusion of a 3D world. I guess the first Mario Kart would probably be...
  14. Darkmatter

    Confederation

    These are amazing! Did I read something on page 1 about "not being an artist? I must have read that wrong, because building out to widescreen by that degree is not so easy! I'm glad it was mentioned above, because I didn't want to make a new thread asking about 1 search, but I was wondering...
  15. Darkmatter

    Wing Loader (KS/WCDX) Loader & Voice Over Mod

    True. While it's hard to argue with "well, that's the official deal there." The only reason I even brought it up is because you guys have been pushing past official stuff (in the best kind of ways) and was thinking that her voice sounded low compared to WC3 definitely, as they use a real actor...
  16. Darkmatter

    Wing Loader (KS/WCDX) Loader & Voice Over Mod

    This is amazing stuff! Really, really cool! I would have to offer 2 small critiques, which of course, as the devs, you can point and laugh at my if you want. ;) 1. I found voice over the Blairs personal thoughts a bit unusual. Maybe it wouldn't feel that way if the vol on it was turned down...
  17. Darkmatter

    anyone interested in "no cockpit" version of Privateer 1?

    Wow! Am I just noticing this now, or has the brain fog from my long haul covid finally eaten the last of my brain and I just don't remember? Doesn't matter. These are amazing. Personally, I love the no cockpit design aesthetic. I do understand the argument about visibility, but this is a game...
  18. Darkmatter

    Rebel Galaxy Outlaw!

    I can't remember where I saw it, but somewhere, I read that the mod kit was still going to be released. That being said, unless I missed something, that seems unlikely at this point. I could seriously cry right about now... Does anyone know for sure if the mod kit is DOA or not? Also, if it is...
  19. Darkmatter

    Rebel Galaxy Outlaw!

    Ugh.... OMDG space sim fans have the be the unluckiest bunch there is. :/ Anyone have any idea of how moddable it is "as is?" Thanks
  20. Darkmatter

    Rebel Galaxy Outlaw!

    I'm glad I found a RGO thread already going to ask this. I heard that the modkit is dead. Please for the love of god tell me that isn't true! (While being honest...)
Back
Top