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  1. thp

    Originator

    Here's some code for Privateer 2 data extraction: https://gitlab.com/thp/p2dump (based on discussions in this thread). The models found on https://originalthp.solsector.net/p2models/ have been extracted using the above tool. For rendering OPL2/OPL3 audio, DBOPL (GPL2) from DOSBox(-X) can be...
  2. thp

    Privateer 2 editing and extracting

    Here's the source code in case anyone wants to push this further or fix some palette issues: https://gitlab.com/thp/p2dump (edit: moved to Gitlab) Should compile under Linux and macOS. In both cases you need zlib, libsndfile and libpng installed (macOS users best install via Homebrew).
  3. thp

    Privateer 2 editing and extracting

    I haven't found that file on my 16.0 German Privateer 2 CDs, and the GOG releases also don't contain it. If you have time, can you check if your DARK.EXE contains the string "TESTBED.SHP"? If so, maybe we can figure out if it's possible to actually access that screen from within the game (but...
  4. thp

    Privateer 2 editing and extracting

    Interesting, I didn't find this in my version of Privateer 2 -- which version and language are you using / in which file did you find that image?
  5. thp

    Privateer 2 editing and extracting

    You can extract the files yourself with the tool below (point it to SPACETEX.IFF and SPACEGEO.IFF). I tried the .3DS files in Blender, but didn't get textured models (but that might be a limitation of the Blender 3DS importer). Here's a link to the tool I've been working on in the last few days...
  6. thp

    Privateer 2 editing and extracting

    Cleaned up the 3D model extraction code a bit, and fixed a UV coordinate calculation bug that caused artifacts with the planet textures. Here's a quick'n'dirty WebGL-based Model Viewer for the extracted models, which were converted to Wavefront OBJ, and colormaps to PNG...
  7. thp

    Privateer 2 editing and extracting

    Some progress on extracting models; the SPACEGEO.IFF file refers to files in SPACETEX.IFF (obviously). The VERS chunk contains 10 floats per vertex, the first 3 are the (x, y, z) coordinates, the next 2 are the (u, v) coordinate. The last three are likely normals (the vector length is 1.0), but...
  8. thp

    Privateer 2 editing and extracting

    Yep, this decompression algorithm works indeed. Not sure if it was mentioned already in this thread, but for image data ("1.40" signature), the shp2bmp code works, but if the first sub-image size is 3 * 256 (768 bytes), then this has to be interpreted as a 24-bit RGB palette for the other images...
  9. thp

    Privateer 2 editing and extracting

    Really useful thread, thanks :) I think it was never mentioned what the algorithm for decompressing the non-Huffman, non-Deflate compressed data is. This is the data that starts with the bytes 0x10, 0xfb, and it looks like this algorithm is documented here (have yet to test it myself on the...
  10. thp

    Another WC:Priv remake

    I'd be willing to help out with some programming, if you want help and know what we should do. I would do testing and programming both in Linux - good that you've chosen to write this piece of code in SDL, so it's easier to port.. I will be skiing for one week now, but just to let you know...
  11. thp

    The Word Game

    Next Generation
  12. thp

    DragonCon

    yeah attending D*C someday would be cool, especially when you look at the funky pictures on the front page
  13. thp

    DragonCon

    yeah keep the updates coming, guys!
  14. thp

    Customizing music for Prophecy

    here are some tips of listening to mp3s (and hearing the compression): 1.) grab one of your audio cds (bought, or burned atleast, NOT audio cds done from mp3s) 2.) rip one track to WAV format, keep that file 3.) compress the WAV to MP3 in 192, 128 and 96, maybe also 64 4.) burn all files...
  15. thp

    Wing Commander CCG

    yeez, i'd also like to get these cards, but didn't really know about them and here in austria you don't get such stuff.. have only seen one from england some weeks agon on ebay.
  16. thp

    How to get into WCZone

    if the above link to continuum doesnt' work, you can try http://www.subspacehq.com/ctmdl.php greetings originalTHP
  17. thp

    WCZone relaunch

    Yeah, Continuum is fun, although after WCZone stopped i played on the native Continuum Servers. WC-Style Continuum Play would surely be VERY cool =) Hopefully the modded ships and sounds and GFX are in again??
  18. thp

    What one thing do you want to see most in UE2?

    my suggestion for adding anything is that HCl or Thomas Bruckner or somebody who is able to do this: modify the secretops (or prophecy) exe so that it is accessible from the command line, i mean: give as parameter a mission file and the user plays the mission, give as parameter a [don't know...
  19. thp

    Editing Prophecy/Secret Ops

    Hello! I've recently had the Idea of creating some missions and messing around with the Secret Ops files. As I am familiar with the Pascal language and there's a WCP Pascal Mission Builder, that is ok. I just need some examples on how to make Missions and what's possible. I also need to write...
  20. thp

    List of Video Clips

    i think the aces club has some kind of movie listing and cd inlay for the movie cds as photoshop file for wing commander 4
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