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    AI Discussion (NO WHINING!)

    What are the differences between the various difficulty settings in P:R? I've tried everything from easy to insane (for some reason I haven't tried "impossible" or "easier" yet) and I just don't see any change in *difficulty*. There's a slight change in "style", but it seems to be equally...
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    Bolt speeds

    Weapons (bolts) seem to travel a lot slower relative to ships than in the original. I searched the forum for any previous discussions on the topic and found an exchange in the pre-release QA thread, which ends with this post: I was wondering what, if any, conclusion there was to this issue. In...
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    Possible bugs... discuss

    Instead of spamming the bugs-list (sticky'd), please discuss *possible* bugs in other threads, e.g. this one. Here are a couple of oddities I've noticed, but won't go so far as to characterize as bugs (or "canon-deviations") yet. Armor The damage percentage is incorrectly calculated. E.g...
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    Hostile "queue" issue/bug

    When killing an opponent, the targetting system switches to a new opponent. The problem lies in how it chooses this opponent if there are more than one present. I've often had the target switched to an opponent 30k+ away, while there were still enemies right on my tail shooting me to bits...
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    Mouse Drag option broken?

    If I select "Drag to Steer" in mouse control, all movements in the game are *extremely* jerky. It seems like it's using a very large step-size (identical to the arrow key step-size, btw). Is this on purpose? (if so, what's the rationale behind it?) Is there a setting where I can change it...
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    Key bindings that don't work

    Playing the game these past days, I've come across several keys that don't work as indicated in the manual (default Windows install, P:R v. 1.0, manual v. 1.0.3). Note that this is not an exhaustive list, just those I have come across. alt+s Should enslave captured pilots. Does nothing. F1...
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    Delay on initial Weapon Fire

    When I fire any weapons, be they laser, mesons, plasmas, tachys or whatever, there's an initial delay before the first volley is fired. It seems to be about half a second, which makes one fear that the refire delay is implemented "fire-side" instead of having a "true" weapon recharge. Anyone...
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