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  1. Darkmatter

    Rebel Galaxy Outlaw!

    I can't remember where I saw it, but somewhere, I read that the mod kit was still going to be released. That being said, unless I missed something, that seems unlikely at this point. I could seriously cry right about now... Does anyone know for sure if the mod kit is DOA or not? Also, if it is...
  2. Darkmatter

    Rebel Galaxy Outlaw!

    Ugh.... OMDG space sim fans have the be the unluckiest bunch there is. :/ Anyone have any idea of how moddable it is "as is?" Thanks
  3. Darkmatter

    Rebel Galaxy Outlaw!

    I'm glad I found a RGO thread already going to ask this. I heard that the modkit is dead. Please for the love of god tell me that isn't true! (While being honest...)
  4. Darkmatter

    Goodbye, Eagle One (December 10, 2007)

    Wow I'm just seeing this now. I remember Eagle One. I used to hang out in both chats, as the "split" had already happened when I came along. I also remember you LOAF and the others of the CIC. I don't think I was going by Darkmatter back then, but I could be wrong. I believe at that time I may...
  5. Darkmatter

    Gauging interest in a remaster

    Hi, I've been a long time member but don't post much. I've loved WC since I first saw an image on the front cover of issue 1 of some PC magazine. I've posted in the last few months in some of the WC improvement threads. I did a media arts program and a gaming post grad program. I never ended up...
  6. Darkmatter

    Original SFX in the Kilrathi Saga?

    I'm surprised HCl's page doesn't have them. BTW where are the midi files and if they're in a special compressed file, how do I access it? Thanks!
  7. Darkmatter

    Idea: WC1 to WCA conversion

    I remember making missions for HCl's first WC3 editor. I think I had to input co-ordinates by hand in dos. It was a total trial and error thing. I went by Firefly back then. [Sorry didn't see the age of the last post since it wasn't far down the first page.]
  8. Darkmatter

    Wing Commander Sprite Enhancement, Experimentation, and Information

    See, if there are already crazy awesome models then there's no point remaking what is already great. It's to bad the CIC can't let you have a look at the source code to see how to get around that sprite limit. Personally I think 2 games should be done. A completely faithful WC1,2,&Priv in the...
  9. Darkmatter

    Wing Commander Sprite Enhancement, Experimentation, and Information

    Sorry but I thought I remember seeing instructions on how to use sprite enhanced ships that aren't inside a "ship.v04" file but as afolder to fold the files. Did I miss read that or am I just blind. Thanks, DM
  10. Darkmatter

    Wing Commander Sprite Enhancement, Experimentation, and Information

    God I hated those Broadsword missions...
  11. Darkmatter

    Wing Commander Sprite Enhancement, Experimentation, and Information

    So, from a 3d modelling standpoint, is there anything that doesn't already have a good, up to date model? Thanks, DM
  12. Darkmatter

    Adventures in Explorations: WC1 Edition

    You could do a lot with an engine like that, and yes, you could do a straight "graphics enhanced" but faithful conversion for a game like Privateer but I've found that if you truly want to do a faithful update you can't stray to far from the original game. This much more up to date engine would...
  13. Darkmatter

    Adventures in Explorations: WC1 Edition

    You know, it's to bad that the latest space sim engine we have to use is FS2. It especially sucks that last I heard, there was no way to remove the "curved turn" that FS had. :( I thought I read that someone had made a flight engine on their own but I don't know how it's features compare to FS2...
  14. Darkmatter

    Adventures in Explorations: WC1 Edition

    I was directed to this thread when I asked about renders above 360px. Has anyone made any attempt to increase what size image the program will handle? As a follow up question, the default resolution for WC2 is higher then WC1. What is the max size for WC2, and if it is a fair sized bigger...
  15. Darkmatter

    Wing Commander Sprite Enhancement, Experimentation, and Information

    So can WC1 handle ship sprites bigger than 360px?
  16. Darkmatter

    Wing Commander Sprite Enhancement, Experimentation, and Information

    I just found this when I started thinking back on WC1. I like to go back and replay the series again every once and a while. I was wondering if it was at all possible to use even higher res renders, or can the game engine not handle anything above a certain size? (361x361 if I remember...
  17. Darkmatter

    Contribute 3D Models

    Thanks for the info. I think for now I'll stick with modeling. I do have experience with photoshop and with UVMaps, but not with UVUnwrapping which is what is needed here. I do wish to experiment with it but for now I'll stick with modeling. One thing, I think I read somewhere that some of...
  18. Darkmatter

    Contribute 3D Models

    So whats left? We really need some sort of spreadsheet with all the things that need to be done, and a column that shows who's working on what, and how far along they are. That way we can see what still needs to be worked on. This should help prevent multiple people from working on the same...
  19. Darkmatter

    Cargo after buying ship?

    I had a question. 1. Does the extra hidden cargo space actually work yet, because it seems the militia knows your carrying contraband right away. 2. Is there a way to get other ships outfitted with the hidden cargo space later in the game, and if not, how would you flag your other ships...
  20. Darkmatter

    Privateer Remake 1.0 - Bugs

    Not a bug if we're comparing to original game. You could be non-KOS to the cats because you were undermining normal Human society by being bad. :)
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