Search results

  1. C

    The Darkest Dawn is Cleared for Launch

    Awesome work! I've really enjoyed hammering my way through this the last couple of nights - Gotta say, can I request transfer to the Valkyrie Squad? :) Quick question - Will you eventually be releasing your version of Fred for fans who might want to put some missions together? (Though I do...
  2. C

    BREAKING NEWS: Wing Commander Academy on DVD (September 1, 2011)

    Now that's fan service :) Thanks!
  3. C

    BREAKING NEWS: Wing Commander Academy on DVD (September 1, 2011)

    Awesome! I love the art and also hope for a R2 release. P.S. Can you point out the spelling mistake for Tolwyn on the back cover? :)
  4. C

    Heart of the Tiger inapropiate?

    Well, If I remember correctly, Hobbes defected around the time of SM2- By this time, Blair had killed several aces and played an instrumental part in hunting down and leading the attack that destroyed the Sivar, for which Thrakath's father was killed... I think that would be enough to get the...
  5. C

    WC Arena in SC2

    Wow everyone, thanks for the positive feedback - With regards to the models, I think initially I want to focus my efforts on an Arena Tribute, those guys put in a lot of work for us fans, and I want to thank them in my own way for the doing what I think was a great job for such a small game. I...
  6. C

    WC Arena in SC2

    The problem is Battle.net has pretty strict restrictions at the moment - no more than 10 maps / 50mb - whichever comes first - Might make it hard to put together a campaign :( If someone comes up with a way to play custom maps without uploading them through Battle.net (The way SC1 worked), I'll...
  7. C

    WC Arena in SC2

    Hey everyone, Sorry for the long pause between showing any progress with this, for those that remember, I have been spending time looking to import Wing Commander into Starcraft 2. The new Starcraft 2 editor gives us a lot of options. With the release of the Arena models, I've decided to...
  8. C

    Arena Extraction - 3D Models (August 11, 2010)

    Hey Howie, well, I checked the map channels, same issue in the 5th channel as the others... Also, I don't know if you used 3D Ripper in Starcraft, because it isn't really necessary, the Galaxy Editor has an export function, then if you extract the correct material files, you can import it...
  9. C

    Arena Extraction - 3D Models (August 11, 2010)

    Well, I do know that before my new machine, good ol' 32 bit wasn't a problem, I've used 3D Ripper a few times, checked the instructions, and discussion board, only link I could see was the 64bit OS, I'll try and borrow a laptop from my work and see if that works (32bit Win XP systems as opposed...
  10. C

    Arena Extraction - 3D Models (August 11, 2010)

    Hey, I'm loving the models, and yes, I want to use them in Starcraft 2 for an idea I'm playing with. Problem is my system is 64bit which 3D Ripper doesn't support. (It rips the models but destroys the uvw coordinates for some reason) I posted to their forums but have had no response to date...
  11. C

    Starcraft 2 Released (July 27, 2010)

    Well, you can change any data you want, but yep - At the moment, it's confined to specific maps. This could change - The Asset libraries are seperate files that can hold the additional files - In theory, you could add the units into the library (or create a new one) and then just use them in the...
  12. C

    Starcraft 2 Released (July 27, 2010)

    As Aginor says, the editor is really versatile - Want a Zerg unit that emulates Protoss behaviour? No problem! Want to build entirely new tech and development trees ? You can. I haven't got anything new to put up yet, since I've been research how to giving the units I import basic animations to...
  13. C

    Starcraft 2 Released (July 27, 2010)

    Actually, this is a really great idea - Something to work on over the next few days :)
  14. C

    Starcraft 2 Released (July 27, 2010)

    Well, I've had a couple more ideas on how to manage carriers - Shame I have to head out to work in about 10 minutes ;) Protoss carriers handle interceptors like weapons, one option would be to have air to surface fighters (arrows) and air to air fighters (thunderbolt) The other option I...
  15. C

    Starcraft 2 Released (July 27, 2010)

    A bit more playing around: I created a Yorktown class carrier, I tried a different approach to emulating how the Protoss carrier works, and instead made it act like like a starport in the game. The carrier has it's own weapons - Battlecruiser style lasers. I used for this test the mesh...
  16. C

    Starcraft 2 Released (July 27, 2010)

    Actually, modding SC2 is definately possible (and not too difficult) with the built in galaxy editor...
  17. C

    Lance? Dragon? Which is it?

    Ah ok, thanks for clarifying Loaf, I just saw it as an interesting (possible) connection. I wasn't aware that the GE idea was actually a fanfic.
  18. C

    Lance? Dragon? Which is it?

    Hmmm... Lance fighter.... Lance Casey... Wasn't there an old script where Casey was going to have been from the GE programe? - I wonder if the name came from that...
  19. C

    WC1/2 clone (NOT remake) proposal

    Do you have any documentation on what you've already uncovered? it'd be interesting to see, even if unfinished and maybe some others who're interested might be able to help you with working out the 'gaps'
  20. C

    WC1/2 clone (NOT remake) proposal

    Well, that does sound quite interesting actually, back when I used to play around a lot with wc1, I managed to hex edit the briefing files to show different heads and change conversations, you've obviously got a heck of a lot further! (And as someone who still enjoys tooling around with the WC...
Top