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  1. Z

    WC1 mission objectives

    In my on-again off-again quest to fully document and duplicate the WC1/2 game engine, I've run into an interesting gap. From HCl's work, I've gained an understanding of how the graphics and data files are typically encoded. HCl fully documented the graphics, and the missions format can be mostly...
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    WC1/2 clone (NOT remake) proposal

    This is a project I've been kicking around for a few years now. WC1 and 2 are arguably some of the most fun games in the series. There have been who knows how many people wanting to remake WC1/2 in modern flight engines, perhaps somewhat similar to Privateer Gemini Gold. These projects rarely...
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    PiArmada needs a new developer

    Due to my lack of free time, releases of PiArmada have always been few and far between. As of the last release, the game is approaching a state of near playability. I've gotten some very positive feedback from a few people, and a good list of suggested fixes and improvements. Unfortunately, I...
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    PiArmada .09 released!

    So it took me nearly a year, but I've finally released a new version of PiArmada! Sorry it took me so long, guys, I know I told some people it'd be done before now. Still, I think you'll find it worth the wait! .08 was effectively .07 with the flight engine hacked onto it. This is a much...
  5. Z

    What's your strategy in Armada?

    One of the planned enhancements for the next version of PiArmada is a better enemy AI. As things stand, it works, but it's pretty stupid in some cases. And I figured, hey, best way to figure out a good game algorithm is to ask the people who play the game! The best kind of AI is the one that...
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    PiArmada .08 released

    PiArmada .08 is now up for download! Check out https://sourceforge.net/projects/piarmada/ . The main change in this release is the incorporation of HellcatV's awesome Vega Strike engine! He really did almost all the work on this release, without him it would never have happened. The...
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    PiArmada .05RC now available for download

    Howdy, gentlemen. Some of you may recall a post a few months back, in which I announced a project to clone Wing Commander Armada. Well, it's done! At least, done enough for a release. We're calling this PiArmada .05RC, and it's downloadable here . The interface looks bad, I'm not an artist...
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    I'm writing an Armada semi-clone and need graphic artists

    I've had an itch to write a 4x space strategy game for some years now, and I finally started last week. I've got most of the basic engine framework done, as well as a framework for the GUI. Python being the beauty that it is, the framework allows for great flexibility in game specifics...
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    Armada interface graphics

    I'm working on a project for which I need the interface graphics for Wing Commander Armada. Things like the map screen buttons, the image for a planet, stuff like that. I can extract files from data.tre just fine, and I've got a guess or two as to what files contain what I want, but I've got...
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