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    The King of TrainSim (May 27, 2020)

    Wow. I'd seen this done with the "finger of death" cheat. However, I thought that even if you could survive against the four Gratha, it was just about mathematically impossible to inflict enough damage on them with nothing but lasers before running out of time. That's some straight shooting to...
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    How does the computer control wingmen?

    I didn't intend to be critical... mostly. The WC1 AI is far more sophisticated than most games of the early 1990s. WC3, WC4 and Prophecy have radically different (and better) AI, and they should, given improvements in processing power. They're not comparable to WC1 and WC2. In WC1, I consider...
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    How does the computer control wingmen?

    I'm talking about the wingmen who show up on your targeting interface with their callsign, that you can issue orders to, and that you talk to between missions. Here's Angel in Gimle 1. So what are the other sort? Other allied fighters just have their type, like this Raptor in Gimle 1...
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    How does the computer control wingmen?

    There's some material on the AI in the book Wing Commander I and II: The Ultimate Strategy Guide. Pix, of Pix's Origin Adventures, put a scan of it on his Downloads page, although you'll have to hunt around a bit to find it. It doesn't discuss the wingman AI, although they would use the same...
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    Wing Commander Special Ops 1

    First, as Panther1.0 says, what speed are you running at? If in DOSBox, this is the "Cycles Count". It shows up if you're running in a window. If you're running fullscreen, press Alt+Enter to switch to windowed (and Alt+Enter again to switch back). I think the GOG releases are set to 4,000...
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    Sonic the Hedgehog Movie Trailer

    I know you're talking to EA, not Hollywood, but I'm picturing a Wing Commander movie filtered through the mindset that appears to have given us Sonic. It reboots the series back to WC1. It's a "darker, gritter" reboot. Since the WC Movie Rapier was already made out of Cold War plane parts, they...
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    Art Assets Reveal Never Before Seen Cockpit (August 14, 2016)

    This is a very peculiar image, because of its palette. In the bottom right corner of the video, you see the first 32 colors in the 256-color MCGA palette. Color 0 is in the upper left, and they increase first down and then to the right. That's a unique set of colors to have in the first 16...
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    star wars rogue one teaser trailer

    We have a sample of 8 Star Wars movies to date. 6 have had male leads. To bring gender parity to the force, they would still need to lead another 4 with women. Even if they did choose the leads at random, they would have a 25% chance of choosing two women in successive films. It's not an...
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    Do any confederation fighters/bombers have copilots?

    From the Wing Commander: The Price of Freedom novelisation by William R. Forstchen and Ben Ohlander, excerpt provided with the boxed version of WC4: These three lines are loaded with detail about the perceived value of pilots, gunners and academy training. Incidentally, this is the pilot you...
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    The origin of the Talon?

    It's easy to assume that a low-performance craft is obsolete, but in our own 21st century this is rare. Police forces buy up-to-date production cars. They do not drive Formula 1 racing cars or Main Battle Tanks, because neither type of vehicle would help police do their job 99.9% of the time...
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    New Game

    I'm fine with space shooters that ignore Newton, but rolling just makes no sense. Please make A and D YAW (or give me the choice if some of the airplane pilots out there expect ROLL). I'd quite like to see this, but only if implemented with great care to maintain pacing. I like FTL, but it...
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    New Game

    I'm in favor of detailed communications, as long is they're actually useful. This means that: You need few wingmen (my own preference is to only ever have one.) Adding more wingmen will usually reduce the tactical benefit of stopping to issue orders to any one of them. The AI needs to be...
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    New Game

    I agree with most of the existing comments here, especially Kaunisto on mission length and Mancubus on scripting and mission size. I used to admire games that integrated storyline into the gameplay (and WC2 was an innovator here), but these days I just want to see flight simulators where the...
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    Original Wing Commander Artist Here.

    That style makes me picture an entire 3rd Edition GURPS Wing Commander sourcebook, right down to the rough paper, comprehensive index and spine that cracks in half the third time you open it. (Yes, I know about the Wing Commander RPG, but for me there's something special about the formatting of...
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    Listen To Full WC1 Voiceovers In Mega CD Walkthrough (August 2, 2015)

    That sounds like SWC used what TVTropes calls Mad Libs Dialog. For the Sega CD version, the lines are so fluid that I think Quarto is correct, they must have recorded separate versions of every line for every number. I hope someone does manage to decode the files so we can find out how many...
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    Confused about weapon damage in WC1/WC2

    Apart from the base damage, the Wing Commander 1 & 2 Ultimate Strategy Guide (Pix has a scanned PDF) contains these sentences on page 45 ("Using Your Ship's Guns"): Like most strategy guides, this was a third party publication, although they seem to have received a decent amount of cooperation...
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    Original Wing Commander Artist Here.

    The same story appears about Interplay and the making of Battle Chess. See this page, "5. A Duck". Is it reasonable to assume that this story is plausible in most game development companies? There are a few cockpit oddities in the WC1 file titled "PILOTANM.VGA". Here's what this file...
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    Original Wing Commander Artist Here.

    Are you familiar with MobyGames, where that archive came from? It's like IMDB for computer games. As with all user-editable sites it contains some errors and in-jokes, but it's pretty good. Your own developer page is at http://www.mobygames.com/developer/sheet/view/developerId,111/. Most of...
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    Original Wing Commander Artist Here.

    No, the file contents aren't readily available for cutting/pasting, unless someone has figured out the format. Here's what I did to get all the characters: (1) Create a duplicate of WC.EXE (for Wing Commander 1) or WC2.EXE (for Wing Commander 2). I called mine "WCFONT.EXE". (2) Open your...
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    Original Wing Commander Artist Here.

    The fonts in WC1, WC2 and Academy are stored in files called FONTS.FNT. No one appears to have deciphered this format, although it's probably feasible. The existing damage reports display arbitrary text with the cockpit font, so it's easy to hex-edit the executable to display an alphabet with...
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