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    Aerodynamic sleekness

    QUOTE]a ship not under constant thrust, when scoops are deployed, will eventually come to a stop due to the 'friction' of the scoops and the fact that each collision with hydrogen or other particles in space will cut its velocity down just a bit. With one H2 particle every cubic cm it...
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    Aerodynamic sleekness

    This is quite contradicitve I mean why develop all this physics law breaking technology to sustain human live in a fighter instead off developing a decent AI? Just claiming that there is something as ridiculous as a G-force neglition technology (some material that stops gravimetric...
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    WC4 Disk 6

    You can get a copy of my cd 6.. since whe both bought it and since you are granted 1 backup of your property.. there should be no problem... right? Just tell me where to put it :)
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    Aerodynamic sleekness

    Offcours you have maneuvering thrusters without them flying a spaceship would be inhumane :D
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    Aerodynamic sleekness

    Perhaps people here should try Dan Simmons Hyperion series, he has quite interesting idears of future space combat. And i still stick to my people suck for future air and space combat, already pilots have verry big problems with keeping up with their machine in dog fights. And believe me when...
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    Aerodynamic sleekness

    I really liked the borg cube, their designs are good :), too bad that they keep sending only 1 cube to destroy the federation, if they just would have send 12 or 100 for that matter, the alfa quadrant would have been there's eons ago :D
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    Aerodynamic sleekness

    Not the point I was trying to make dude :)
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    Aerodynamic sleekness

    I think deep down most people know damn well why the fighters in a space sim are aerodynamic (even though there probably not) It's just to make them look good, no one wants to fly a space sim with cube like or sphere like fighters (which are both great shapes for (deep)spaceships). I think...
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    Textured_Fighter for UT2004 map

    I created a bir of a real website with more pictures, you can find it here. http://margo.student.utwente.nl/cees/Dishwashers_UT2K4Maps/
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    Christopher Blair the Super Hero

    Damn that picture spontaniously turns me into a homofobe :D
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    Textured_Fighter for UT2004 map

    weapon poly counts for unreal tournament 2004 can also run upto 3000 poly's (Like the avril) If u can make one in 3dsmax or maya format it should be possible to export it to UT2K4. I think a Wing Commander version of the schock rifle or link gun could be pretty neat indeed :)... this could...
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    Textured_Fighter for UT2004 map

    Acceptable poly count for an object like a fighter is around the 3000/4000 poly's.. But Tolwyn if u have some WC Saga 3dsMax models or maya models with skins then that would be great. You can send them to cees@margo.student.utwente.nl
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    Textured_Fighter for UT2004 map

    Pretty nice results with WC3D Meshes Hey tolwyn, that was some excellent advice! I'm getting pretty nice results already with the wingcommander3D websites meshes. This offcours brings me to the following question: May I use these models in my map, or alter them a little to fit better (add...
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    Textured_Fighter for UT2004 map

    Ghehe thanks for the reactions, as for the custom items and weapons? I won't be doing that.... yet, it's not ment to be a wc total conversion or something, just a wc inspired map. The basic idear of the map is that Liandri corp. has used a capship of a popular holosim game to be the model for a...
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    Textured_Fighter for UT2004 map

    Hi, I'm working on a wing commander based UT2004 map, and the work is going nicely. The only problem i'm hitting right now is texturing of custom Meshes. You can find an example in this screenshot. http://margo.student.utwente.nl/cees/Dishwashers_UT2K4Maps As you can see a friend of mine...
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    Revamped Krant

    Textures! Wow what a pretty krant.. and what a pretty textures on it! Where do u get these? I'm looking for some highres WC textures for my UT 2k4 level I got someone to create meshes for fighters for me and they look good... only a little bare though. If there is anyone who has some textures...
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    WC Unreal 2004 Level On The Way (June 11, 2004)

    Meshes for wc fighters Hi I was wondering if there is someone who can help me size down the poly count for some of the meshes for wc fighters. It would be great if I could get some textured WC IV era fighters of around 2000 to 3000 poly's , importing 3DsMax or Maya meshes into UT 2k4 is real...
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    Run Wing Commander 4 DVD Without The DXR Card (April 19, 2004)

    It works for me now Did u install the mpegII decoder and AC3 filter? listed on the bottom of the website? I had some problems to but after reinstalling the mpegII codec and ac3 filter it just ran like a dream :D Oh my god this is the best day of this year.. yippie I'm gonna continue...
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