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  1. S

    Update-Time

    Yes, I have red/white ones on the frontside, and blue/red at the back for landing. But I have to admit, that they are better visible ingame, those videos lack a little sharpness
  2. S

    Update-Time

    Not the first time I might add :) I have now hopefully marked the "always log me in" thing.
  3. S

    Update-Time

    Hard to say. Actually I planned to BEGIN playing Oblivion soon, which could delay the mod a little longer :D We might get it done 1 year earlier :) As for the debris and the explosions, these are still two things on our ToDo-List. 1) I think we have a good chance of getting this cool...
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    Update-Time

    Excuse me, but I'm not fully sure what you mean by that (got a little problems translating that correct). Do you mean that the dralthi is killed to easily ? I guess it's a question of the difficulty-settings (quite low for me while testing) and the AI-Behavior. However, these front-assault...
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    Update-Time

    Hello again, because many have requested it, we have now created a few small videos of the gameplay as a demonstration and to give you more insight into the game. Maybe they are a little rough due to the compression (and certainly don't represent the real ingame graphic), but for their...
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    Gameplay preview

    Good Question :) I have no Idea myself, since I'm not used to Max (in fact, I'm working in Truespace, not perfect, but quite useable for my cause). I maybe a little mistaken about the videosizes, since the intro is only partially done, and the outro get's a few scenes re-rendered. Maybe they...
  7. S

    Gameplay preview

    Well, the Cutscene videos are rendered in Max I think, and are not that big compared to the video quality. I'd say the intro comes about 20-30 MB, and the outro maybe 20 MB, and a smaller one between the missions. The download size of the upcoming release will be something between 200 and 250...
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    Gameplay preview

    Sorry for the late replay, I nearly missed your post :) To be honest, I'm like you in this part, I have disabled that in WC3 and 4 myself. But I'm not sure it's possible to disable in FS too. But I have to say, it is somehow not so much disturbing as it was in the original games, and I got...
  9. S

    Gameplay preview

    Those ramps/elevators are static. I just modelled them in to give the ramp some functional purpose :) It now looks like the backpart is meant for landing and then the lifts transport the fighters on the lower level (like the hellcat seen above). As for the sidebays, they aren't open in the...
  10. S

    Linux

    Sorry, it stands for "Freespace SourceCode Project". These are the guys that have enhanced the original freespace engine within the last few years. And one of their subprojects is this cross platform development. The name FS SCP has been used for the upgraded engine since then. But like I...
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    Linux

    There is a linux port for FS SCP, so I think it will work too with this game, but I'm not sure if that is a simple replacement of the exe-file or if it will need bigger changes to the game (which we haven't planned yet if so). You might want to check out their Linux forum for that .I'm not...
  12. S

    Gameplay preview

    Hello, thanks for the comments, I will try to answer your questions as good as I can. 1) The subtitles. Of course everybody can turn them on (I think we already have them on by default), and I already did take care for the correct grammar according to the voicelines. Turning it off was...
  13. S

    Master Ship List

    Yes, unfortunately cloaking is currently a real problem. Technical it would be absolut no problem creating a similar cloaking system like in WC3. All we need is a sound and a texture-fading out system . I wouldn't mind if I would even have to script the AI-cloakings everytime to give at least...
  14. S

    Gameplay preview

    The videos are in the works. But I think it wouldn't be such a great deal if we now make a daily update, and then got no stuff left for new updates in 3 weeks (the question is, how many pictures/videos of always the same ships are good before they get really boring). Besides, if we now start...
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    Gameplay preview

    Hello, as promised we have prepared something to give you more insight into the game. Since we often get asked how WC-Saga will actually try to recreate the WC feeling in the Freespace 2 engine, we’ve constructed a small exhibit that demonstrates portions of the gameplay that we’ve refined for...
  16. S

    That's going on backstage !

    Hm, I have to try it out. The first videos seem to be recorded fine with 30 FPS, I will have to try it out now with some bigger battles going on. I have to experiment a little before there will come something usefull out of it though
  17. S

    this game, WC Saga, and the truth

    @Fleeballs: Well, I think we all started at a wrong foot here. It was pretty obvious that you were dissapointed (and maybe still are), and that the harsh tone of your post also resulted into some also harsh and not very objective replies from our side. Let me just say, that we are still...
  18. S

    That's going on backstage !

    Patience, there is something coming :) Tomorrow, I want to give you people something else that we prepared, and next time , well we'll see ;) But I will also look for a few neat battle scenes and capture a video from it for a future update. Unfortunately this video-capture tool sucks away...
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    That's going on backstage !

    Don't worry, that's not the main reason for our delay. These things (like doing wallpapers) are our own motivations in continuing the work and keep us all together. After bugfixing missions a few dozend times (and playing through them over and over again), or creating interface-buttons for...
  20. S

    this game, WC Saga, and the truth

    Did it, please take a look here. I made some additions though :) http://www.crius.net/zone/showthread.php?t=19873
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