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  1. S

    Prologue Released!

    Interested on a special version ? :) You can skip nav 1 and 2, that's just a second work for me :)
  2. S

    Prologue Released!

    OK :) When I patch this mission, I will remove the mission-end script for this part, and try to modify the goal as well.
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    Prologue Released!

    Haven't you guys managed to get past this point ? I will need some time to patch it (and we don't want to release multiple small patches). I can change the mission and upload it for you, so that you can continue playing.
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    Prologue Released!

    Do you ? When have you planned to inform me about this matter ? :D Seriously, I think this is actually a good idea and will certainly increase the replay value of the prologue, but on the other side : This will involve a lot of work in changing the missions, it's not so easy that I can simply...
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    Prologue Released!

    Unfortunately time compression speeds up everything, but not the speech. To make it more bad, it's neither possible to skip dialogue nor to prevent the player from using time compression on it's own (we wanted to do that, though the code lacks the possibility). Regarding Mission 2 : I'm sorry...
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    Prologue Released!

    Pls try to update, it can never hurt. Unfortnately we haven't been able to reproduce this problem yet. Though I really fear it's a matter of RAM. Your CPU is quite fast, and having so less RAM is a little bad combination. I remember when Freespace 2 came out, it runned slow on my machine...
  7. S

    Prologue Released!

    Hm... One thing I learned while creating these missions, is that is was very difficult to make the AI to react like the script suggested. I use quite a lot of different AI Goals on each navpoint to get them to do what I want. As for Baws in that particular place, my trouble was to get him to...
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    Prologue Released!

    Trust me, we really wish we could say this already :) I can imagine it's difficult to play with the mouse, or even the keyboard. IMO a joystick (even a cheap one) is highly recommended for any WC styled game :) Is this always happening ? Maybe try one of the sim missions (bombing run)...
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    Prologue Released!

    Hm, this exe build is brandnew, as is the movie player code. I'll check again with the coders and will hopefully come up with a fix. Is it happening everytime, or on a random bases ? What happens when you start the movies from the techroom ?
  10. S

    Prologue Released!

    I'm really glad you people like it :) I try to answer a few question for the people who encounter problems, though Tolwyn is usually better in this computer technical stuff (but he may still suffer from his new years party and will show up later :D ) Have you changed the game resolution...
  11. S

    NEWS: Apply for the Closed Beta Test!

    Yep, that's right :) We would like to thank everyone who submitted an application to help us beta test the Wing Commander Saga Prologue. If you have been selected as a beta tester, we will contact you as soon as possible at the e-mail address that you have provided for us. If you have not...
  12. S

    NEWS: The voice recording is done

    Yes, we asked our team members who's native language is english to proofread everything. We have eradicated countless typos, but there is still a chance left that a few slipped through. :)
  13. S

    NEWS: The voice recording is done

    Maybe my post was a little confusing because I talked about the prologue and overall neutral stuff. What I referred to in your first quote is more an overall look for the main game, not the prologue. It's script was fixed long ago and same will happen when the main game has reach a certain...
  14. S

    NEWS: The voice recording is done

    We just finished the prologue lines for now, though there are more than 600 files alone recorded for this first release, so you can image the amount of work needed for them. :) While we collected quite a lot of voicefiles for the main release already, we are far from being finished there, not...
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    NEWS : Ingame HUD System

    Indeed, the 1024 HUD is much better, you can see actually were you fly to :) But Loaf has a point here, Cockpits were one of the things that made me liking the flying style of WC Im pretty sure, we will get that for the main release. Modelling cockpits is already possible and the visible...
  16. S

    NEWS : Ingame HUD System

    The deeper sense for this update was just to give more information about the possibilities for the HUD customization, since we received a few question in that matter. Of course it's more useful for people not familiar with freespace. Regarding the HUD gauges, while the most are in the same...
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    NEWS : Ingame HUD System

    In addition to the last last update that brought up a few questions regarding the HUD-System, we decided to bring you people a few more informations about it. Wing Commander Saga currently features a multifunctional HUD display. Through the HUD, the player can check on vital ship’s systems...
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    SAGA Mod just mentioned in Belgian/Dutch gaming Magazine!

    Hey, that's cool. Though they are a little bad informed, since the source code is out for quite some years now. It's always great being recognized by new groups. I hope there will be more of it in the future :) Would it be possible to send me a scan of this article ? I'm collecting those :)
  19. S

    Fighter Models

    I'm working on a small modelpack of older models which will already run ingame, though they are not perfect in technical manner (no or incomplete lod-system or other things). But unless you won't make the game using a few dozend at the same time, they will work Unfortunately I still lack the...
  20. S

    Cloaking

    Not only that, here is an update :) Previously, we showed you the renders of our exciting new feature: cloaking. Now, we're able to show you the actual in-game footage of a cloaking Strakha. Enjoy.Now you see him . . . now you don't
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