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  1. S

    3rd Oxford Mission

    The Demon needs nerfing (I keep telling but they won't let me... lol). This said, I think your best bet to beat that mission is with wingmen, in a Galaxy. Why a Galaxy? Turrets. Hit CTRL+W and your turrets start shooting at the closest enemy target. Plus, if you want to nail someone hit...
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    code update

    Forum Moved Further discussion about development has been moved to http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 due to excessive moderation here. Anonymous posting is allowed but discouraged. Also, hellcatv will be checking that forum more often, which should allow us to...
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    Mining Ships

    Should we have them? (It would basically be a drayman or other small capship variant. I would think). I wrote the AI after playing Starscape a bit too much.
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    Random Crash Bug Figured Out

    Basically some textures in an older are damaged. I never got around to replacing them and deleted them in newr updates, so they may still be there. Culprits are likely to be the confed texture for New Const and Perry (which is no longer needed anyway) and some of the extra Galaxy textures.
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    philosophic problem with Jump Points

    What if I build a big steel mesh (like a cube made of girders) and put it at the jump point? To the very least, if someone jumps in it'll explode and act like a f*in huge shrapnel bomb.
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    philosophic problem with Jump Points

    Well, that's bsaically what they do in the movie. What I would do is to send a small squadron of fighter-bombers the "long" way around, come in from another jump point, and do a torpedo run on the guarding ships -- even if it does not succeed, it should be enough to cause them to scatter enough...
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    philosophic problem with Jump Points

    The real question becomes, is there such a thing as telefragging in WC?
  8. S

    Buggy jumps. Game crashes. help is appreciated!

    I figured out what it is -- I'm fixing it. It's a little deep which is why I haven't released anything yet. Also I kinda went through a divorce.
  9. S

    philosophic problem with Jump Points

    You couldn't afterburn anymore, that's all that happened.
  10. S

    Team

    eek i meant john cordell ^^; sorries, i got my heaad even more in the bucket than usual lately.
  11. S

    Team

    Agreed with -- the only thing I can tell is that I'm doing some coding here and there, I have no idea! dan_w is doing systems, you and feline are doing art, Brad finished a really spiffy Kamekh, and I don't know what else.
  12. S

    Questions getting started

    yeppers.... basically since WCU at this point is very much a work in progress, tarsus.begin is whatever ship I worked on last. Plus I wanted to show off the cockpit :) (not my work, but you have to admit it IS very cool)
  13. S

    philosophic problem with Jump Points

    I'm going to TRY to make milspec afterburners, but I don't know if VS will play nice with it. As for the other stuff... eek complicated @_@;
  14. S

    philosophic problem with Jump Points

    You got better speed (3x cruise instead of 2x cruise, roughly) and there was a fuel gauge you used up. Out of fuel = no more afterburner.
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    Militia Paradigms?

    I'm doing subfactions in WCU... best thing I can tell you ATM.
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    philosophic problem with Jump Points

    Jumps and aferburnets generally work a lot different in Priv than anywhere else, mostly because anywhere else jumps mostly just happened to the player, with some exceptions -- in Priv the player happens to jumps. :) I propose that in this respect we: (1) Stick to Priv jump point wise. (2)...
  17. S

    Defend the Ralari, how?

    I thought that mission was unwinnable for the longest time...
  18. S

    Militia Paradigms?

    VS indeed does not like factions who can own systems to not have capships. I came up with a paradigm-style corvette to give the Militia this far (Confeds occasionally have it as well in a shinier livery), but that's obviously temporary.
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