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  1. S

    Merchants' needs and Dynamic economy

    Well, help with WCU, then remove the cap ships? :) Now that the project has been forked I have to admit that I am generally in favor of Priv Remake being faithful to the original as much as it's practical (only a little better, of course ;) ) Which is why right now my plan for WCU was "cram...
  2. S

    weapon problem

    I did nerf the demons a bit (less shielding -- on the other hand this gives them an extra reactor level, so they shoot more often)
  3. S

    The Proper remake discussion

    Milspec ships are being removed because, among other things, they break the repair droid.
  4. S

    Firefox

    http://www.whatifmodelers.com/air/pholmes/firefox.htm Is it just me or the Firefox from the movie looks a LOT like the WC4 Dragon? just a thought.
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    Merchants' needs and Dynamic economy

    A true dynamic economy would be a bitch and a half to implement, even if you just do gemini sector instead of the whole universe (around 1000 systems). You would have to keep track of cargo quantities, price fluctuations, production etc. for EVERY base out there as well as EVERY cargo ship. In...
  6. S

    New fighter concept

    Again: It was little extra work to punch the Cutlass in (it uses standard fighter AI anyway, so it was mostly copy/paste). So I did it. It's extremely little extra work to take it out. We can do that later.
  7. S

    How do I revert the jump points?

    They are a bit overdone right now -- I was trying to do animations and got over excited.... To gret the blue orb back, delete the jump_point entries in units.csv
  8. S

    New fighter concept

    Okay -- here's my call on it about the WCU project, and THIS IS MY FINAL DECISION: Right now the point is to put things IN. Taking them OUT can be done with a few hits of the DEL key later, emphasis on LATER. Things like the Cutlass, the Drayman turrets etc. stay IN until the game is in a...
  9. S

    3rd Oxford Mission

    No, it's just taht ships are more maneuverable in this game than in the original.
  10. S

    Mission Reward Generator

    I did some stuff for that in WCU, check in modules (dynamic_battle.py and dynamic_mission.py, also about the debris -- any ship with turrets in an area, once there are no more hostiles, WILL help clean up. Feel free to grab my AI and plug it right in the priv remake)
  11. S

    Merchants' needs and Dynamic economy

    I did some stuff for that in WCU, check in modules (trading.py and dynamic_mission.py)
  12. S

    I resign! (for now)

    Hey guys, I gots school stuff to worry about now :) so I resign for the time being. I released a stable version of WCU today so what exists now is playable. Only thing is, you start with a Banshee rather than a Tarsus but I do not think anyone will complain too much :) it's my way to remind...
  13. S

    code update

    Forum Moved Further discussion about development has been moved to http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 due to excessive moderation here. Anonymous posting is allowed but discouraged. Also, hellcatv will be checking that forum more often, which should allow us to...
  14. S

    code update

    I had to REupdate because there was ANOTHER similar bug... so very sorry. And yes, you're supposed to start out in the open :) Get the code update again, and land on Munchen, then go to the bar.
  15. S

    New fighter concept

    Okay, the Cutlass is in :) it's the heavy counterpart of the Talon in that a lot of minor factions have several variants of it. Of course it's a pirate favorite. Arr! THANK YOU!!! The backstory we came up with is, in Priv times (2669) the Cutlass is built out of decommissioned Scimitar...
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    Confederation at War

    Skippers: I think that it would be harder to cloak bigger things, so cloaking a smaller thing (a missile) was accomplished earlier, then a fighter, then in WC4 a small capship. Lifespan: Well, 500 years from now I darn well hope that people can live to be 150 if they take care of themselves!
  17. S

    Plead!!!!

    Hello.... If you know anything about Wing Commander at large that was underdeveloped in the games, please help us make Wing Commander Universe! http://wcu.solsector.net
  18. S

    code update

    pmub
  19. S

    weapon problem

    Very true, unless you're in a Drayman -- with the WCU AI, you should notice that some ships act differently.
  20. S

    Random Crash Bug Figured Out

    Just updated the code!
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