Try dropping your speed back to about 100 to 200 KPS before you autopilot or jump. I found that puts other ships at a fair distance when coming out of auto and jump nodes.
I've seen the same problems with 768 MB ram, and I've found this helps speed the pauses up, if not eliminate them entirely.
Run defrag, and disable your firewall and antivirus before you start the game.
I tried to run from the militia instead of fighting them. It's a tactic that worked in the origional, it made the cops forget about the brilliance.
The tactic don't work in the remake, though. They pester me anyway.
Here's a brainstorm: Instead of the bogus smuggler's hold and the fake bribes...
Atmospheric flight. Wing Commander meets Elite 2. Forget Nephilim, we have Thargoids! LOL!
Joking aside, many of the WC ships look well suited for atmopheric, Cents, Talons, T-bolts, Hellcats, Stilettos, and some Kilrathi ships especially.
I believe it's the vegastrike engine. On the vegastrike forums, ppl have complained of crashes when running the game on Radeons and other than geforce cards. It looks like the engine behaves with geforce and has a strong dislike of anything else.
Pick us a cheapy GF4 or something and see if...
I'm using a Thrustmaster Top Gun Afterburner mk II. It's an autocalibrating, programmable USB HOTAS stick with 8 buttons, adjustable stick tension, and switchable between twist-stick rudder and rudder rocker in the throttle. I prefer the rocker, personally. And it's not a bad stick for less than...
I've been watching how autotracking and the turret AI works.
Autotracking is only dead accurate if your target is going in the same direction and speed when the shot arrives. Yet, the pilot AI is smart enough to try constant evasion tactics, which is why most of the slow shooting guns miss fast...
Makes me wonder if the stronger enemies wiil mount the fusion gun when I get to the Rightious Fire missions.
In the origional, none of the others mounted the fusion, which is a good thing as the fusion gun is a real hellraiser.
I remember from the origional when Tayla's pirates installed the hidden smuggler's compartment, it stayed installed for the rest of the campagn and beyond. (Came in handy for Lynch's gun run and any contraband you scooped up with a tractor.) It seems to go away right after you run Tayla's last...
You have to be careful with that turret mod, though. It improves the hostile turret fire, too.
As examples, there's a Kilrathi heavy fighter that in performance and loadout is equal to the Cent in just about every way. It also packs a tailgun turret. And a Kilrathi capship that's bristling with...
The nav map in the origional charted Pentonville, once Tayla told you how to get there from New Detroit. Could be a limit or bug, but the nav map in the remake never lists it.
No problem, I set a nav map trail between Troy and 119ce, and was able to backtrack.
Going by the hud graphics and fonts, it looks like Standoff is using a modified Prophecy/Secret Ops graphics engine.
I've heard of another using that engine, Unknown Enemy.
I noticed that too. The bug only seems to happen after you upgrade your turret(s).
Save right after, quit and restart, and the turrets behave normally.
The way 'roids behaved in the origional is a pet peeve for me. It was like flying against a chaingun loaded with rocks and constantly aimed at your nose. When I found a hack to disable them entirely, it made me a happy pilot.
The 'roids in the remake are behaving more like the ones in WC4 and...
While we're on this subject, I've noticed that killing pirates upgrades my relations with the Kilralthi. What gives? I would think the cats would dislike you on principle no matter who you whacked.
Plasma cannons are too slow despite their massive firepower, and massive firepower that never hits is about useless.
Demons are very fast, but can't take much damage. They're evading your plasma shots. Trade in the plasmas for long range, rapid-fire guns like lasers, mesons or tachyons. And use...
I like the turrets as they are, personally. Good enough shots to give flankers and tailgaters second thoughts, but hardly champion snipers. In military terms it's called suppression fire, and it's meant to make the enemies keep their heads down.
You'll want to trade in the plasma cannons for meson or tachyon guns.
Plasma cannons hit hard, but have a long refire, and a slow moving projectile. They're great for all out duels with Kilrathi capships, but they suck when trying to nail small, fast fighters like Demons and Talons. All that...