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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    yeah i wasnt too worried abt it running on older rigs since my machine is abt 5 yrs old. im working on a slightly overclocked athlon xp 2600+ with a radeon 9500 pro 128 card with only 512 mb ram. heh barely meets hw2 min specs :P
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    are you sure? its enabled when i play. thanks for letting me know lehah, rest assured it is available in the mod, i must of deleted an extra line while cleaning up the scripts before packing the archive. entirely my mistake ill check into it.
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    I'm a little confused as to what exactly is going on....?

    l o l! this must be a shock to the system. in a good way i mean ;)
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    bombers and thunderbolts/vindicators have working rear turrets however there is some screw up with the weapon fx that doesnt play properly on all rear turreted ships. well actually speaking 4 avengers and 2 longbows was just a gimmick i wanted in the game. the stats are in fact more in favor of...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    lehah carriers dont accept harvesters. originally the hq and starbase were allowed to build jump buoys, but since jump buoys cant be made ultra mobile like in original hw2 (for obvious gameplay reasons - something that was realised in early testing) their slow speed and very low maneuverability...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    YES! AWESOME! you guys cant imagine how happy i am that multiplayer works!!! i know balance needs tweaking but now that can start happening better with ppl playing and feedback from actual scenarios. awesome! Lehah is there a step by step you can make for ppl so that more ppl can try out...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    yeah but iceblade there was something i wanted to implement along the same lines. esp for the black lance dragons. there is a way to make a specific ship take more unit cap points during creation, right now you are allowed 25 avenger wings and 25 longbows but i want to raise their cap so that...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    i was just curious, have any of the CIC staff played the preview release? chris have you been able to play the mod? what do you think?
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    well the only way to leave something behind when a ship is destroyed is by activating debris - like with the capships. however that means a hundred % chance of pilots ejecting and thats alot of polys floating around the map during every encounter. plus i will have to make a new debris type that...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    sartyr if missiles are made targetable they fall under a category called munition, however munition is not targetable by force. if the fighter happens to see it as a target then the fighter will attack it, same for turret mounts. mainly the drawback is that you cant specifically tell ships to...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Defrancoj a lot of the questions you asked have been answered earlier in the development of this mod and thread. fighters cant shoot down torps, missiles are not limited ammo - they are driven by time delay only. all ships repair the same way ships do in the original hw2 - repair upgrade and use...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    answers: 1) the warp hole effect was attempted earlier but wasnt too successful. it will be done again in a later version. 2) im glad you think they are too effective lehah. if you remember ppl were very concerned about this effect being portrayed in the mod and i said that it would hurt...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    nope. the exe is not mac compatible. the alternate shotcut method might work, but i doubt it. sorry :(
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    thats guy! sorry, just woke up - a bit cranky :P - plus i somehow mananged to kill my install of hw2 last night, the bugger wont start no matter what i do. very very frustrating! P.S my thanks to Psych for the little ship description texts, i edited them a little here and there but they are...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    winnyfred dude just uninstall your hw2. remove all previous mods. then fresh install hw2 to c:\homeworld2\. place the new wc4.exe from filefront in the bin\release folder and hit launch. shld work fine, cant understand whats up with ur comp. DONT put the rar file in the data folder.
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    you guys sound like your having fun with the SP :). anyone tried an online MP game?
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    the jump buoy star bases are for remote fighter production and harvesting all in one. you could achieve the same strategic potential with a fleet carrier and 2 mining transports. by the way the fighter combat is exactly how you described, arrows kick bombers, but arrows get kicked by caps and...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    do you mean the star bases built off jumpbuoys? there is still one capship missing from both fleets. the model is ready i just need to add it. its the shipyard for each fleet and it allows you to build all caps away from the HQ. L.I.F you dont need to go thru so much chaos to get it to play...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    man i wish we could see those pics, i wish i had a place that ppl could post pics like they do with the star wars warlords mod. but then again those guys have their own site with a gallery. nevertheless ppl shld feel free to link us to pics they make with the mod and post them here. it would be...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    btw the interface only works at 1280x960. other res support is not included as yet. i HIGHLY Recomend that the mod be played at 1280x960 resolution to enjoy it fully. glad to hear its working. some guys on the relic forums are having trouble playing as Border worlds. anybody here have the same...
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