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  1. K

    Perfect Plan

    In short, no. Thats just where the names came from. I'm going to use this site for the mod. Right now I've uploaded Alpha 1.1 to downloads section. Notable Changes:Ships which had their AI off will now ignore that when your a tratior.The option of joining the Alliance is in place. (not...
  2. K

    Flight Cmdr Patch released

    Do you have any special mouse drivers/apps loaded? Its so nice with the mouse, no need for that annoying joystick.
  3. K

    Ai

    Like a set AI script?
  4. K

    Flight Cmdr Patch released

    I'm not having any problems with ` on my computer. It seems to be the amount of characters, when it goes off the screen it crashes.
  5. K

    The Word Game

    Effort.
  6. K

    Flight Cmdr Patch released

    It works with: If it has characters it can't understand such as わたしわ。 the text box just doesn't show up.
  7. K

    Flight Cmdr Patch released

    Game seems to crash when too much text is used.
  8. K

    Flight Cmdr Patch released

    Its cool, I was able to figure it out. boolean Mission_isPlayerTraitor(); Sweet, is there one to return the IFF of a ship? There seems to be a problem with the mouse for me. When I point the icon which represents the mouse into the icon which represents where the ship is aiming the ship goes...
  9. K

    Flight Cmdr Patch released

    The new splash screen is great. Love the doors and the like. The game crashes when it can't find the pilot.comms.xml
  10. K

    Feature add list for Flight Commander and question

    That works for two paths, but say you want to go back to a NAV, or don't have a defined amount of NAV points.
  11. K

    Feature add list for Flight Commander and question

    The advantages of being able to link the missions would also be a work around to the one way NAV limitations. You get to a certain NAV and you get a custom com menu with a few destination options, done by scripting. When you select one a variable is set. When the NAV is exited (On NAV exit...
  12. K

    trouble getting the game to recognize campaigns...

    Christmas pack isn't a campaign, its just a collection of ships and coms.
  13. K

    Perfect Plan

    Its still very much a work in progress. Originally I was planning of making a world domination Flash game with some Wing Commander elements thrown in for good measure. I decided to give up on that because I wasn't really good at making the buildings. When I decided to give Flight Commander a go...
  14. K

    Feature add list for Flight Commander and question

    I was just thinking about the file size. Multiple routes, complex cut scenes and, Privateer style gameplay. When global varibles are included the possiblilites will be large. The only real problem I see is wingmen.
  15. K

    Feature add list for Flight Commander and question

    Would it be possible to implement and intro option of a series of pictures with audio in the background? Like a slide show. Think Medal of Honour: Allied Assault. I'll give an example. I have three pictures, two video files five audio files. I want the first video file to play with an audio...
  16. K

    Perfect Plan

    The Perfect Plan (for Flight Commander) opens with Stephen returning to the Sonic Underground after the receiving a distress call. Upon arriving a wing of Alliance fighters lead by Spite (voiced by Ian) began their attack. After intense fighting Stephen's wing and the Sonic Underground are...
  17. K

    Perfect Plan

    Yeah, theres a story. Quite a largish one really. I'm trying to figure out different ways of telling it inside the campain. These five missions are part of the intro. There will also be the option of being on the opposite side. So the finished episode/intro will be ten main missions (five for...
  18. K

    Perfect Plan

    For the last two weeks I've been working on a campaign for Flight Commander. Currently there are five mostly-finished missions, three modded ships and few speech files. You need the Christmas RG pack from http://www.cyberionsystems.com/rg/downloads.html...
  19. K

    1.4 patch 1 up

    I've found the problem. It seems that when the joystick is initialized it thinks that some buttons or something related, have been pressed. Before, the take off would have stopped any input. I was able to fix the wingmen thinking I attacked them by changing their ship position.
  20. K

    Feature add list for Flight Commander and question

    I've been trying to get this one working. I have a ship named $all1 and it is an enemy. When I enter the nav I set Ship_setForceEject("$all1", true); and it doesn't seem to work. I've also tried Ship_setForceEject($all1, true);Ship_setForceEject("$all1", true...
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