Search results

  1. F

    Please describe WCU!!

    Ok like I said before. Continuity is important as far as keeping the same look and feel of the universe. But I think its a BIG mistake to try to shoe-horn every pice of WC storyline into a WC Universe. If you want to play all the differing WC games then fork the project like WCR was forked and...
  2. F

    map?

    Thank you! Thank you! Thank you! :) That is just what I was looking for. Now I know why people keep making that troy-pollux mistake. And Delta, Beta, Gama, and Delta Prime were included in the orginal map. I was always a fan of doing things the hard way with paper and pencil and such. Takes the...
  3. F

    map?

    Question. In WCR you cannot jump from Troy to Pollux. Is this a bug or correct? Some maps include the jump some dont. Thank you. PS. What is the story about Delta, Beta, Gama, and Delta Prime? Im trying to make a sort of log book. Ill be making maps, sector / sub sector / and system...
  4. F

    Kilrathi Assault Transport's Shipyard

    If its any good let me know. I LOVED the Fallout games (1 and 2, dont know what they were thinking when they did tatics).
  5. F

    Kilrathi Assault Transport's Shipyard

    If it was fallout one the intro song was by The Ink Spots.
  6. F

    Sheffield's Shipyard

    Good start Cyberion. Looking ugly... in a good way :P
  7. F

    Jump Bubbles or Jump Buoys?

    Well the idea is that each race / faction / avionics package design would have differing ways of dealing with the same data. And each ship would have a more or less consistant user interface design. Its a major imersion thing.
  8. F

    Jump Bubbles or Jump Buoys?

    Well not all HUDs are 45 degree plates of glass. We can now superimpose images on the windshield of cars. I once saw a IR cam hooked to the winshield of a car for night driving. So all the windows in a cockpit could be HUD enabled. And 3rd person is not even worth thinking about unless you...
  9. F

    Please describe WCU!!

    Thank you for putting that susinctly. Thats something that I was wondering about myself. I am glad I was on the correct path consept wise. I am still in favor of a progressing time line though. Each faction could have a mission based "story" to move it from one time marker to another. Real time...
  10. F

    Jump Bubbles or Jump Buoys?

    Hmm well it would seem if its a HUD thing then no. If the Confeds have a reason (burst transmision relay points, navagation markers, listening post, etc...) then there should be a Confed bouy (if destroyed a replace bouy misson should spawn, and drop from the rosster if a confed cap ship jumps...
  11. F

    Jump Bubbles or Jump Buoys?

    Ok here is another idea. Jump buoys for popular destinations. A buoys would contain all the data on the jump points recient fluxuations and behaivor, and beakons out this information allowing faster and easier access to the jump point. If the buoy is destroyed then a longer amount of time is...
Back
Top