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  1. R

    WC: Sins of Solar Empire Conversion

    I was planning on implementing most of the elements from every game [ except armada ]. For WC5 Kilrathi I would put some custom designs. Our designs will come from skilled, but rather not aware of the franchise - they are studying the designs now, and they will provide something fresh, yet...
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    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    yay! Also Instead of Legacy You could join forces with us on Sins of Solar Empire, but thats for You to decide. Good to hear from You!
  3. R

    WC: Sins of Solar Empire Conversion

    Now making the change for free wouldn't work.. since you have to research the new design, unlike selecting it in the real world [ we have to make some sense with the real world right ? ]. The solution is out there. I'm gonna commit more to engine mechanics thanks to You guys, however for now I...
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    WC: Sins of Solar Empire Conversion

    The techtree You mentioned is easily done, but it still bothers me. Don't You think that everyone will still stick to WC1/2 because it takes less resources to get there then to comparable WC3/4/5. I'm mainly talking about multiplayer here, as I bet that we will have the access to the AI in the...
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    WC: Sins of Solar Empire Conversion

    The main problem Lars is that we want to give differences to each design, while having the game balanced and make each design actually usable. :) Also the problem is that I can't alter the AI in any way. So I worry if the more speedy hornet would take out the arrow. I would need to give it a...
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    WC: Sins of Solar Empire Conversion

    Well, You are right in that matter, perhaps prerequisites in amount of labs should be done. There are three branches - Civilian Improvements - Weapon/Armor Improvements - Ship Designs In the vanilla game, you already research lasers in that fashion [ in TEC at least ]. It can be possible with...
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    WC: Sins of Solar Empire Conversion

    Well, the research tree can be done to have prerequisites so for ex. You will have to have shielding tech. before You build capital ships and so on. That's not a problem. The problem lies in space - we can't get more then 3 tech tree's... and that's what I've got to work with. I cannot expand...
  8. R

    WC: Sins of Solar Empire Conversion

    Everything You said Eder, is doable in the game. The only problem is, there will be no exclusive fighter abilities until 1.1, as well more then 2 types of them ;). But also You will have to agree that older ships should have big chasis restriction to them, rendering that they can't be UPGRADED...
  9. R

    WC: Sins of Solar Empire Conversion

    The Battlefields are really big now, and the map is vast... like the space itself, but not to a point You will keep looking for Your enemy for ages. Already the game in small maps is designed that loosing a carrier makes You face a lot of trouble. It's all there, at the very moment.
  10. R

    WC: Sins of Solar Empire Conversion

    I would have to see it working... A torpedo will have to work as an ability, and when we will get an ability editor, then we can easily do that, since now what we can do is reverse engineer the text files we've got [ You have text files which you then compile to binary ] and make it running now...
  11. R

    WC: Sins of Solar Empire Conversion

    Yes Lars, I'm aware of the problem, thank You for the input though, we need all the ideas we can get : )
  12. R

    WC: Sins of Solar Empire Conversion

    Great input, thanks. The main thing is... we have only 3 tech trees. We have civilian tech's - Improving the economic side of an empire The Military tree - focused on new designs and Upgrade tree - focused on new upgrade for the previously mentioned designs. I would have to see, if we...
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    WC: Sins of Solar Empire Conversion

    As slim update for You guys here, the mod should be featured in the forthcoming issue of PC GAMER UK, if it's true leave me a word or perhaps scan it? [ My mod crewmen are also buying it ;) ]. As a matter of progress, in terms of coding we've focused on gameplay issues for now, we will start...
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    BREAKING NEWS: Amazing EA Contest Announced (July 23, 2007)

    I'm thinking of getting an xbox 360 now, as the prices are going down, how many players are on the WCA gameservers?
  15. R

    WC: Sins of Solar Empire Conversion

    Yep, we will try to achieve that, but its all up to the game engine in the end :)
  16. R

    WC: Sins of Solar Empire Conversion

    Well I gave a bit lazy of an answer there AD, I apologize. There are two options. First, the tech tree. You will advance through era's, that is through the age of designs. The second one, is the game mode one. If it will be possible, You will be able to choose whether to play WC3/4/5 or...
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    WC: Sins of Solar Empire Conversion

    umm.. Tech tree Acepilot? Or game modes?
  18. R

    WC: Sins of Solar Empire Conversion

    Well, as it states on the pictures, it's a PASSCARD. You will have an option to printout Yourself one... but I can make a manual too, doesn't take much time.
  19. R

    WC: Sins of Solar Empire Conversion

    A sneek peek on the media that will be released sooner or later ;) [ note, this is WIP ]
  20. R

    WING Commander: The Kilrathi War (Space TC for Star Wars Empire At War)

    First of all: Please speak for Yourself. I was offended by You saying that modders are doing mods for themselves. From which planet are You man? I'm doing mods for about 5 years, always addressing them to the community, since there is NO reason to create a mod for Yourself to begin with. Not...
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