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  1. H

    Alpha Test Game 5

    Works perfectly now. Also checked, just to be sure, and the normal afterburner isn't broken either. (really didn't expect it to be, but you never know.
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    Alpha Test Game 5

    Interesting... I was the one attempting the Shelton slide with a Drakhri (turn rate 2). On the first choice there was turn port/starboard 1-2 and on the second it was turn the respective direction 3 minus the previous value. (2 and 1, respectively.) I don't know, shouldn't the shelton slide be...
  3. H

    Alpha Test Game 5

    For some reason, Boo'ya (a Drakhri) requires orders (as in he has the button), although he can't do anything.
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    Alpha Test Game 5

    Wow, I completely missed that missile. Quite a mistake... still, it should be headed for Porcupine 2. But I can't find the missile anyway. My only guess could be that the code doesn't check whether it hit and destroys the missile when just shot at... But just a wild guess. Yay, I'm a bug...
  5. H

    Alpha Test Game 5

    What I'm more amazed about though is the angle at which the shooting occured. The Jalkehi is the one firing, with all refires.
  6. H

    Browser Interface Development

    Repost from game thread: I think we can probably rule out the browser dependancy.
  7. H

    Alpha Test Game 5

    So, this works for closing the window. However, I'm not able to make the window re-appear by any way after pressing the X. EDIT: Oh, and forgot the browser, if it helps any: Firefox 7.0.1
  8. H

    Alpha Test Game 5

    Afterlife looks like they will bank right with speed 3. Confirmed
  9. H

    Alpha Test Game 5

    Actually, the game itself begs to differ: Turn 3 MP report: Afterlife has moved forward with speed 2 and maintains forward course. Turn 4 MP report: Afterlife banks right with speed 3. Edit: Not to mention that the movement fits on the game screen. Also I can't see the part of the rules where...
  10. H

    Alpha Test Game 5

    A small tailing problem get! So, I managed to successfuly tail Afterlife (the Jalkehi), and I put it's orders as speed 3 bank right. This came up: Afterlife looks like they will bank right with speed 2. Speed 2 is actually it's last used speed, not the input one, so could that be the source of...
  11. H

    Alpha Test Game 5

    Question: What is it that triggered Loki to be in the waiting-for-orders state for this combat phase? If I didn't miss anything, his particle cannons are out of range, DF nor HS aren't viable.
  12. H

    Alpha Test Game 5

    (Using Firefox too) well... turn 3 doesn't exist yet. It generates an exception (Fatal error: Class '' not found in /home/agespast/www/www/avacar/phase5/load_game.php on line 39) and afterwards doesn't let me to change the turn (with a "We do not know what just happened." error window) without...
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    Alpha Test Game 5

    Interface issue: in Turn navigation, when moving to the first (or previous, can't verify in this situation due to the number of turns) turn with the (left) arrow and then clicking the right arrow, it moves me to the third turn. edit: Also when banking, it would be nice to display the speed too...
  14. H

    Alpha Test Game 5

    I seem to have an issue with tailing here, similar to the one in Game 4, if I understood correctly. The tailing result I got was Boo'ya can tell where Afterlife will fly next (rolled: 8). However, after submiting orders for Afterlife and logging out and in I still get a blank Tailing prediction...
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    Alpha Test Game 5

    Wow, so much new things in one day. My opinions: Definitely keep the minimap. Saves me a lot of work finding others and I can't find any noticeable bugs with it (except that when someone would be in the lower right corner, you can't select him. But add an option to hide the minimap and it's...
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    Alpha Test Game 5

    Another issue (or maybe the same, dunno. At least more details, I hope) with the windows in the interface - when on the map already and signing in, the login window is displayed about halfway down (so in the center of the page, height-wise) on the left side. The vertical scrollbar is returned...
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    Alpha Game 5 Pre-Start Announcement

    I won't probably be saying anything new, but is it really dogfighting when there are Kilrathi involved?
  18. H

    Alpha Game 5 Pre-Start Announcement

    Indeed... 18 fighters so far, if I'm counting correctly?
  19. H

    Alpha Game 5 Pre-Start Announcement

    Hm... And would there be a chance of a capital ship with disabled flak? Just to test it some more. That is if you don't mind, I understand that it's probably a different area in the code than you would test in a dogfight. (plus the inconviences with disabling the flak and stuff)
  20. H

    Alpha Game 5 Pre-Start Announcement

    Heeeello. I think I might as well rejoin, after... well, forgeting about WCTO. Let's have fun. :D I assume torpedo and flak mechanics aren't finished yet, so I can't choose a capital ship... Okay then, I'll take a Jalkehi (Afterlife, A nar Humungus), Drakhri (Boo'ya, B nar Humungus) and a...
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